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-   -   Deadlands file questions... (http://forums.wolflair.com/showthread.php?t=59834)

marroon69 December 29th, 2017 11:11 AM

Deadlands file questions...
 
So I have been digging through the files and learning how this works. I noticed that all the ammo in the DLR file is in the equipment section. Is there a reason for this? Just wondering

If it was set to compset="Ammunition" it would show under the proper tab and then add a counter on the "in-play" tab

In the file, all the ammo is set to
compset="Equipment"

if you change it to
compset="Ammunition"

Here are the changes I propose

<thing
id="eqDLArrow"
name="Arrow"
compset="Ammunition" lotsize="20" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="2"/>
<fieldval field="gearWeight" value=".2"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo" name="Ammunition"/>
</thing>

<thing
id="eqDLAm2238"
name="Ammo (.22-.38)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="2"/>
<fieldval field="gearWeight" value=".06"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAm4050"
name="Ammo (.40-.50)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="3"/>
<fieldval field="gearWeight" value=".1"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAm3852"
name="Ammo (.38-.52)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="4"/>
<fieldval field="gearWeight" value=".12"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmo56"
name="Ammo (.56)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="5"/>
<fieldval field="gearWeight" value=".16"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmPnS"
name="Ammo (Powder &amp; Shot)"
compset="Ammunition" lotsize="20" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="1"/>
<fieldval field="gearWeight" value=".2"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmoPC"
name="Ammo (Percussion Caps)"
compset="Ammunition" lotsize="60" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value=".5"/>
<fieldval field="gearWeight" value=".016"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmoSG"
name="Ammo (Shotgun Shells)"
compset="Ammunition" lotsize="20" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="2"/>
<fieldval field="gearWeight" value=".1"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

zarlor December 30th, 2017 05:11 AM

If you are using the "official" deadlands file from the downloader rather than the one dartnet has made 9I also have one but it's missing Last Sons) then you are using a data file that is very old and in need of a major overhaul, which is planned. In any case it's probably only there because the data file author at that time just decided to put it there for whatever reason. Or maybe it was before there was a separate category for Ammo. I'm not really sure. Most data files for Savage Worlds are just fan-made files which is why you might see all kinds of little idiosyncrasies in them.

marroon69 December 30th, 2017 05:46 AM

Ok cool. How does one get the file Dartnet created? Reading through the forums it looked like CapedCrusader was sort shepherding the Deadlands stuff. I sent him a PM but never heard back. I would love to see whats out there...

Has anyone been work on Smith and Robards? I can stop that then also :)

zarlor December 30th, 2017 02:21 PM

i have't checked myfile in a while so i don't remember if i did any of the Smith & Robards stuff of not. Just send dartnet a PM requesting his Deadlands file (same as for any files listed in the thread about available files) and I'm sure he'll send it to you. You may need to PM your email address to him.

marroon69 January 13th, 2018 08:07 AM

Are these files in source control somewhere? like Github or source forge? that would be ideal for development. I am a programmer by trade so trying to figure out how this is managed...I have been looking at the official ones but there seem to a lot issue...little cleanup things I have done....but I would rather contribute to the community if possible.

Please let me know I PMed both dartnet and capedcrusader.

CapedCrusader January 13th, 2018 03:33 PM

We don't support multiple developers on these official files. There is one person responsible for each file, and I review all official files before release to ensure they meet our release criteria. I responded to the PM.


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