Exalted Datafiles
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I'm cranking through construction of mechanical datafiles for Exalted. They contain no charms as of yet, but I have the skills implemented and am working on the attributes.
Here's a few screenshots of what I've done so far. |
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Got the Willpower and Virtues in there now. That was a challenge but nothing I couldn't handle.
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Mathias,
How do you put a Border around a table_fixed? I know there is a resource for it, but how do I get it working? |
In styles_ui.dat, there are 5 different pre-set table styles. Some have borders, some have grids, some leave those out. Search the file for "tblNormal", which is one of them, and the rest are right after that.
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That did it, thanks.
Now I just have to get the attribute priorities working. Here is a screenshot of what I've done so far for this. |
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Mathias,
Is there a built in function I can call to swap out the numbers stored on a things fields? I'm trying to figure out attribute prioritization now, and need to be able to swap the number of dots each category gets. I've attached a screenshot, I managed to get the setup right I think. I just need to figure out how to get the swap buttons to change the categories back and forth. |
I don't understand what you mean by "swap out the numbers".
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Each table has a category with fields. One of those fields holds the number of dots. When you push the swap button, it changes the dot numbers. If Physical were say the Primary and Social the secondary, when you hit the swap button, the social would get reassigned to primary, and get the 8 dots, and physical gets bumped to secondary with 6 dots.
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The M/P/S options in WoD are handled with trigger buttons.
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Quote:
I was able to deduce that from the ui_styles file, but I'm struggling with the scripting for the actual trigger. I set up the top row as a table_fixed in a template, and am trying to get the control work for Primary / Secondary swap of dots working. Here is what I've come up with so far: Code:
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