Since I did manage to find the correct tab to play in.... heheh
This does prose a different question since I have a semi-captive" audience... In skills there is a "linked Attribute" that will add that bonus to the skill. But with this particular skill it grants +1% per point of intelligence not the modifier. So how would I approach that in an eval script? |
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Regardless, an eval script seems more than capable of handling this. You'll probably want to use hero.child[aINT].field[aFinalVal].value as your percentage score than multiply it by whatever your base is and add the result to the skill as a bonus. |
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For simplicity sake I have made a table decision in this case to "convert" that value one for one as an ability modifier to be in sync with the spirit of the 2e history yet modernizing to use a 3.5 skill /DC guideline... So in this case, the original 2e had that chance to successfully understand set at 30% +1% per point of intelligence. Making even a genius level of intelligence have just under 50/50 chance of success. So to mimic in 3.5e An 18 in intelligence would add 18 skill points yielding 9 skill points to add to the cross class skill Gnarley Secret Sign. To conclude, this would make the wizard with the same intelligence in both 2e & 3.5e with no ranks in Gnarely Secret Sign to have just slightly less than 50% if the DC was set at DC20. So that defines where I would like to end up, now to reverse engineer. Quote:
I presume post attribute (since user phases are presumably being phased out?) and maybe 10,000? Thanks again for rapid feedback |
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PS. This feels more like it being just a secret language than a skill. If a character has a percentage chance to learn it, then either they learn it or they don't....kinda like the druid language. |
Ok, Set Phase and Priority as noted above but still getting tripped up by something minor.
Getting an error when testing from "eval" script for Thing KGHGnScSgn (Skill Greyhawk Gnarley Secret Sign ID) on line 2 > Unspecified error parsing script. Below is the script, not seeing the obvious I guess ~Modifier to account for additional Intelligence~~ [Totals].hero.child[aINT].field[aFinalVal].value + round(field[kUserPts].value, 0, -1) |
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The full context description of the "Skill" is as follows: Quote:
It would be akin to calling stop signs, oneway street, safe camp ahead, or water source this way.... a language... Plus it also works with a Spot check if noticed, but meaning may not be known. |
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