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-   -   Realm Works vs. The Keep (http://forums.wolflair.com/showthread.php?t=13009)

Cullyn May 9th, 2011 06:45 AM

Realm Works vs. The Keep
 
I've been an avid user of Lone Wolf products for quite some time now and I have a great deal of interest in Realm Works as a RPG tool. However, before I knew about this software, I had picked up a package from NBOS called The Keep which does a pretty good job and has many similar capabilities.

One great advantage of course is the Hero Lab integration, but I'm curious to see if anyone else can provide a product comparison, realizing of course that Realm Works is still pre-beta, between the two products.

I imagine it goes without saying, but I'll say it anyway, I'm highly interested in participating in a beta of Realm Works if one is presented.

chiefweasel May 9th, 2011 08:25 AM

I have been using NBOS products for years and have liked all of them. I cant really say anything more about Realm Works then is posted on the LW website. I would think they would do about the same thing, at least in basic functionality. a intergration with HL would certainly be a plus. if they could just intergrate Fractal mapper into Realm Works, now that would be sweet.

Cullyn May 9th, 2011 08:37 AM

Indeed it would. Right now I'm between games but beginning to contemplate running a Pathfinder game. Hero Lab is going to make character creation and maintenance much easier and basically I'm trying to avoid a possible duplication of work if it turns out that I prefer Realm Works.

I have time thankfully, so it's not a pressing need, but why wait if someone comes by and happens to drop some useful information I'll not complain. :)

Leonal May 9th, 2011 01:21 PM

I'm curious of how it will end up. I earlier got the Keep, but ended up not using it as I could basically do the same with EpicWords.com, EverNote or OneNote etc. and was put off by the rather aged interface. As such Realm Works needs to be rather convincing for me to try it out at release.

Making it possible to view CC3 maps would be a plus, but not something I'd expect them to work with ProFantasy on.

edit: Having the program in Unicode rather than based on system settings would be desirable. This is also something I wish the Keep and Herolab & ArmyBuilder had. (This may not be a problem for most, but having Windows set to an Asian language for non-Unicode programs prevents certain European letters from being used for example.)

Cullyn May 9th, 2011 02:08 PM

True, The Keep gets the job done in a lot of ways, but there's a lot of other basic, non-RPG specific options out there. I, too, am a bit disappointed at times in the overall lack of configuration options that The Keep has. There also doesn't seem to be a lot of further development on the product. This isn't a shot against The Keep, just an observation.

The collaboration aspect is probably the one I'm most interested in. Especially if it doesn't force all my players to be connected at the hip to access the data. Don't get me wrong, I will most certainly encourage my player's to purchase the program if I think it deserving of that but I also think it fair that I run it through its paces before I ask them to spend that money.

SAbel May 9th, 2011 05:55 PM

Has anyone here used the program Master Plan, I started using it but it seems to do what RW is aiming at and with the intergration of HL into RW its a no brainer for me to jump on board.
I 2nd the way to use maps from CC3 or Fractal Terrains (Pro-fantasy) but I am not sure how likely that is. Possibly a way to use PDF/JPEG maps would help.
Last will there be a way to send information to players VIA the internet ect possible to run play by post or a form of online game.
Just my thoughts.

rob May 14th, 2011 10:34 AM

We've kept things intentionally very vague and minimal thus far regarding Realm Works. However, we're going to be talking a lot more about Realm Works in the relatively near future. I can definitely say that Realm Works has a wealth of features beyond what The Keep, EpicWords, Obsidian Portal, and Master Plan currently provide. Each of those tools is solid and useful for what each does. However, we're going well beyond that with Realm Works.

Disclaimer: I'm sure there will be a handful of features of each of those other tools that we won't have in V1.0 of Realm Works. But remember this will be a V1.0 that will grow and evolve, just like Hero Lab has done over the years. So we'll be listening closely to what features everyone asks for and adding them in subsequent releases.

Street May 14th, 2011 10:37 AM

Rob,

You are such a tease. Please tease us more! And soon.

Cullyn May 14th, 2011 02:00 PM

Thanks for the clarification Rob. As long as the promises eventually become fact then I certainly have no issue waiting to see what Realm Works has to offer before starting a new campaign. If Realm Works is going to offer that much more, I don't see any particular reason to duplicate the work of campaign management twice in two different programs.

That said, I don't want to hold off forever and while I understand the fact that any release date is a moving target, especially for a company with limited resources, I'd be curious to know if a beta has been planned and how one would apply to participate.

Cullyn August 8th, 2011 06:07 AM

After seeing Realm Works at Gen Con this year, I can comfortably say that there really is no comparison between the two programs. Realm Works has some impressive potential and will easily replace what The Keep has been able to do for me up to this point.


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