A list option modified starting cash
So I have the Edge - Fallen Noble. It has 3 options. One of the options modifies starting wealth.
Parts of the Edge are: Code:
<fieldval field="usrCandid1" value="component.Simple & User.Advant"/> Code:
<thing id="siBBBagGo" name="Bag of Gold" compset="Simple"> Or is this the infamous...make 3 different Edges, sigh. Cheers, Gumbytie |
My first thought would be timing. How does PreTraits 5500 compare to what something like a Rich Edge uses? I don't have HL handy to check.
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Rich is Setup 5000.
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I'd bet that's the problem. Pre-Traits is probably going to be way too late for apply a multiplier to starting cash, but it might also be way too early to apply the other option depending on what those do. That may take some playing around to see if you can get away with one Edge to do it instead of having to break it into 3.
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Getting closer, timing was the problem for one portion:
Code:
<eval index="2" phase="Setup" priority="5000"><![CDATA[ Code:
<thing id="siBBBagGo" name="Bag of Gold" compset="Simple"> |
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