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The Psychic Warrior at level 9 chooses a 2nd Warrior's Path ability. At that time the gamer gets a new drop-down on the path abilities that require them to select one as Primary and one as Secondary. I would prefer we did the same in this case. The Primary one gets the abilities at 2,8,14 & 20. The secondary discipline gains abilities at 10 & 15th level and the 14 & 20th level abilities are disabled. The logic can easily be stored in a new Procedure so that its easy to change or fix. Plus easy to add to all the disciplines. This prevents the need of having duplicates of every discipline. |
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Eberron Bug Report (Community Pack v1.7)
I just noticed something else missing on the Dolgaunt. I don't see any indication in Hero Lab that the Dolgaunt's tentacles have 10' Reach (Eberron Campaign Setting, p. 281). |
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Let me take a look into that today. |
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I have added it to the list to be enhanced... |
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I just noticed something from last nights game. The Cryptic's Disrupt Pattern qualifies as a weapon -- yet with feats like weapon focus, deadly aim, smite, etc it doesn't auto-calculcate the additional feat effects.
How would we implement being able to apply these effects.. I presume it's similiar to something like the mind bolt, although it's considered to be a ray-like weapon. |
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Deadly Aim by the rules does not affect Disrupt Pattern because its a Touch Attack and Deadly Aim does not work with touch attacks. So we need to carefully verify what really needs to be added please. |
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