[Bug Reports] Dwarfs
The army book specifies that 1-2 bolt throwers count as a single special choice, which means I can add up to 6 bolt throwers to my list. However, army builder complains after the third bolt thrower.
Thanks for your patience. |
Will be sorted. :)
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Lords and Hero's have no Runic Weapon, Armor, Talisman options to choose from. Only has "?" mark.
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Add the option, then you can add the individual runes to it :)
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The "Rule of Pride" (no 2 items can have identical rune combos) for runes isn't applying to Runelord and Lord together (but does apply if a Thane has an identical rune item of either lords). Not sure if this is a bug or just my misunderstanding of the rule...?
edit: ahh, well I forgot Rune of Stone is the exception to the rule, maybe that confuses AB? But regardless, it appears to be working now somehow, after I mixed and matched more runes (specifically in the Runelord's and Lord's armors), even if both have the Rune of Stone. Not sure why it wasn't working properly before, but it appears to be now. =D |
Runes
I can't find the Rune of Stoicism for Runic Standards. Is it missing?
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Hi there I just baught your program earlier today and i gotta say its great only one little bug i have to report is the Miners prospector is only 10 points not 21
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The Prospector upgrade (like all champions) costs (base price) + (upgrade price) to give a final total. Unless you are saying the total unit cost changes by more than 10pts when the upgrade is taken?
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Slayer Limitations?
I pulled up Fantasy after the latest bucfix n correction patch, and now I can't takt more than one group of slayers without adding slayer heroes and/or lords. Did I miss an FAQ?
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Hello, I noticed a bug on the rule royal blood. It is said that an army containing a character with royal blood allows to have a unit of additional longbeard. What has no possible for the moment.
Thank you for your excellent work! Melkael |
It seems you are unable to use multiple Runes of Stone for +2 armour save.
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Lord & Thane with runic great weapons
EDIT: Not a bug. I figured out what was wrong. One needs to use the Master Rune of Kraag the Grim to have a magic great weapon. Thanks.
A validation error (below) occurs if you take a lord/hero with a great weapon and add a rune to it. The 'hand weapon' check box is grayed out so it cannot be removed from the lord/hero, but it is causing a conflict. Unit 'Dwarf Lord"': If you take a Magic Weapon, you may not use a non-magical weapon. I'm an AB & WFB newbie, so I could just misunderstand the rules or how to use the program. |
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upgrading slayers
I just started to play dwarfs so maybe I've missed something but anyways, p 56 in the army book says "upgrade any number of troll slayers to giant slayers for +15 points/model"
The bug: in army builder only one (1) model is upgraded |
Click on giant slayers stat line in the list then use the + button to increase number of giant slayers just like you would if you were increasing unit size. Vice versa use the - button to decrease giant slayers.
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It seems you are unable to give Great Weapons to your Thane with Battle Standard. ( As it say in the dwarf books).
But the RuleBook's Errata say it's possible. Thanks |
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so we must follow the rule that a thane BSB can't take any extra weapon or shield. I was wondering why i could add some. so please fix it back ;-) |
Armybook trumps BRB
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thats what i meant but
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Where it all went wrong
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I thought it would be fixed, but hasn't.
The armybook says that a "Thane carrying the Battle Standard cannot choose any extra weapon nor can he use a shield" but you can select any of them. Please fix it, i thought the discussion before made it clear. Joe |
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EdSteiner |
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Btw. there is no validation error if you have 2 cannons with the same runeset on each Joe |
Will chew on it and get it fixed for next release
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I have revised how Engineering Runes are applied to enforce uniqueness validation requirements
Added for 2.57 |
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Bug with Engineering Runes
Grudge Throwers don't have Rune of Accuracy as an option. :(
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Stone Thrower Misfire chart inaccuracy
This doesn't apply specifically to Dwarfs, though it certainly affects us more than others.
The Stone Thrower misfire chart for results 2-3 state: "2-3) Disabled!: Cannot shoot this turn or, or next turn." You forgot to include in there that the stone thrower takes an automatic wound as well. Per the BRB rules on pg 115: "2-3: Disabled. A freak occurrence disrupts the normal smooth operation of the stone thrower, and one of the crew has been caught in the firing mechanism — the stone thrower suffers a wound, with no armour saves allowed. This problem can only be fixed by partially dismantling the war machine and so the stone thrower therefore cannot fire this turn or in the controlling player's next turn. Either turn the war machine around or place a marker of some kind to indicate this." I'm currently checking with other Dwarf players on Bugman's to verify that there's no errata pertaining specifically to Dwarfs that would override this, but I'm pretty sure there isn't. |
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Thanks Ed, Ultra, for fixing our nitpicks so promptly and courteously! As a fellow programmer, I know it's a thankless job, so I thought I'd remedy that for a minute. :) I rely on Army Builder to keep my lists neat and correct and you guys do a great job with it.
Now if you wanted to slip in stats for the new Dwarf book before it comes out, I'd be okay with that...just sayin'. |
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