Feat based on skill ranks
I feel like I know this but I am missing it. How do I add a feat only if they have x amount of ranks for a class special
I.e., the Custom Ability needs 5 ranks of perform: Weapon Drill and they get two-Weapon fighting. |
The #skillranks macro checks if you have ranks in a particular skill. Use it with If/then to assign the feat.
eg: #skillranks(skXXXXX) >= 5 |
That's the issue. I am not sure how to add a feat within the eval script
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Yes, I am trying to add a bootstrap a feat to a custom ability if a character has the appropriate number of skillranks. In the boot strap condition I have used 'hero#Helper.SpcDisable <>0' with Frist 500. It works to not add the feat but as you stated the it seems the number of skill ranks cannot be proven at this time.
if I change it to any other phase after first I get Code:
condition phase/priority (anything that I have choosen that is not first) for bootstrap 'fWepFoc' occurs after earliest rule.script (First/10999) |
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