Racial Ethnicities
Hi, I am trying to create racial ethnicities for my homeworld campaign for a number of different races, and want to be able to use them with the Inner Sea World Guide being disabled. Is there a way to enable this? Is there a way to used ethnicities with other races such as gnomes, halflings, etc?
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Yes. I don't have access to HL ATM to give you an example but yes.
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Ethnicities are custom abilities added to a race. You create the ethnicities in R Cust Special I think. You want to enable the custom ability on the race tab in the editor to set this up.
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You do create them under the R Cust Special in the editor, that I knew. I was just wondering how to get the ethnicity option to appear under the background tab without having the inner sea world guide enabled. I would prefer only my custom ethnicities to show up, not my custom ethnicities along with those from golarion.
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You have to run a script that will increase the allowed number of Custom Racial Abilities by one on the races. This is actually a script that currently runs on like Humans and stuff.
For Razor Coast I created a Mechanic set to the "Razor Coast" source with the following script: First/10000 Code:
~ If not human get out now Code:
~ If not human or Elf get out now |
Hey ShadowChemosh. I tried creating a new mechanic for my game world and used your script, but I'm still not seeing an ethnicity box show up.
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Did you get any error messages? Did you set the script to run at first 10000? The current script only works for a human. Is that what your testing with? Just asking some questions because I know the above works. |
I didn't reload it. My mistake. I wasn't getting any error messages though.
Just tried it, and it worked perfectly. |
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All good now though. :) |
Just followed this advice for my custom campaign, thanks works like a dream.
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