Psionic Powers help
So a lot of psionic powers have a power that needs to be activated (and maintained) that then allow the character to have an attack power (see below ex. Living Missile). How do I make the powers so that when the player picks the main power it generates the attack power and makes a card for it?
Example: Level 1 Living Missile Psion Attack You bind an enemy with a thought, then hurl it into another foe. Daily Implement, Psionic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Intelligence vs. Fortitude Hit: The target is immobilized (save ends). Miss: The target is slowed (save ends). Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round. Living Missile Attack Daily Implement, Psionic Minor Action Ranged 10 Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round. Effect: Before the secondary attack, you slide the primary target 10 squares. Secondary Target: One creature adjacent to the primary target at any point during the slide Secondary Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone. Miss: Half damage, and the primary target falls prone. Published in Psionic Power, page(s) 86. |
I've been trying to figure out a way to do this with Force Orbs for a while. Nothing obvious has shown itself.
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Crypto came through on his site, and you helped there as well, thanks to you both.
We have a work around |
I'll go over and give it a look, then.
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