Adding hit points multiplied by attribute modifier
The title says it all, I'm attempting to add hit points to a hero using a script the calculation is
Add hit points equal to Hit Dice multiplied by the attribute modifier. I can't find the correct identifier for Hit Dice, I've tried rHitDice, tHitDice and numerous other combinations but I keep getting non existent thing errors. Please help someone I'm losing the rest of my hair! |
What you might do is do a tagcount of Hero.HitDice. This will give you the number of hit dice the character has.
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I've managed to get the script working.
Code:
~ Add our Charisma modifier times our Hit Dice to our Hit Point total. |
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