Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HLO - Pathfinder 2nd Edition (http://forums.wolflair.com/forumdisplay.php?f=98)
-   -   Weapon Locker is Bogus (http://forums.wolflair.com/showthread.php?t=64301)

magpi May 18th, 2020 06:22 AM

Are there plans in place to allow us to move specific natural weapons other than the fist to and from the locker? Or is this something that's working out to be more complex?

Jamz May 18th, 2020 01:17 PM

Thanks, just tossing out ideas. Right now it's not "visible" from the Play screen and takes 4 clicks to get a weapon back, 6 If I have to toss a weapon into the locker first, so 12 mouse clicks to temporarily switch a weapon for a round.

Maybe the Weapons Locker could be shown on the play tab as well with the other weapons and can be hidden/shown? So just another category, Melee, Ranged, Weapons Locker.

And with that, the menu option to "move to character" can just be exposed directly as a button vs buried in a menu item?

Koro76 May 21st, 2020 10:25 PM

I'm not opposed to using a weapons locker if it's easy to use, but as Jamz said, it's currently not. I hope you guys can find some kind of solution for activating/deactivating weapons on the play menu. "Equipped weapons" would be a cool way to delineate this. Not using a weapon? You don't need to have the math calculated.

magpi May 22nd, 2020 01:05 PM

@Koro I love that idea personally. A more cumbersome solution would end up being more work for some of the less techy folks around my table (and thus, me)

rob May 22nd, 2020 11:47 PM

If it were that easy, we'd have already done it that way. :(

We've been discussing some possible approaches. However, we've also been in crunch mode getting everything into place for the new Bestiary 2 book for PF2 (which we weren't given adequate lead time on). So we haven't yet been able to try out those ideas and see if they will be viable.

magpi May 23rd, 2020 08:54 AM

@Rob, makes sense! Any notion of being able to move specific natural weapons in and out of the storage locker? I hope it's not some hardcoded way when they have the natural weapon tag or something similar that they all function as a group.

Azgulor June 8th, 2020 11:07 AM

So, after reading this thread, I understand the server performance hit that "too many" weapons was causing. I'm completely fine with stacking multiples of the same weapon. However, I thoroughly hate this 6 weapon limit.

A no-frills warrior with a sword (slashing & piercing), mace (bludgeoning), shield (thus shield bash), fist for brawls, and a crossbow for ranged and backup dagger is at the limit. If he picks up a lance or a variant weapon like a silver dagger, I have to start bumping items to the Locker.

If everyone is playing and has a HLO account up & running, it's manageable but the only scenario where that works in my world is when it's just me and my kids. I run for a group of friends and I'm trying to limit electronic devices at the table and I can already see sessions grinding to a halt as players wonder why they can't find a weapon stat block on their character sheet.

I'm definitely in the pro-HLO camp, but this sucks.

dacoobob June 9th, 2020 09:15 AM

Quote:

Originally Posted by mattagc (Post 288435)
Cool, thanks for the info. I wanted to make sure it wasn't some rule I was missing since I use HLO a lot to verify I'm not messing up rules. :-)

I wouldn't recommend using HLO for this until it matures some more. right now there are still enough bugs that it's not trustworthy for rules-verification yet. double check everything with the real rulebooks (and published errata).

Dax Thura June 13th, 2020 02:19 AM

How about just raising the weapon limit to 8 with consumable weapons still counting for half a slot?

magpi June 13th, 2020 12:47 PM

I'd love to see natural weapons count as half as these often tend to be "bundled" ie bestial mutagen, claws + tail + jaws for lizardfolk.


All times are GMT -8. The time now is 12:24 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.