I emailed it to you, Shadow.
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If I want to use the 3rd edition conversions from the ShadowD20 files on my Ipad, do I need anything from the Community pack to have the same list as on my PC version?
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As your not one of my players I advise you to NOT load my house rule shadow d20 HL file. It is not meant for the public and as such I give no support unless your actually in my group. :( |
@ShadowChemosh
Is the DSP - Ultimate Psionics part of the community pack? I tried reporting a bug about the weapon enhancement Parrying. They said they have nothing to do with it, but at the time I thought was part of a package I purchase. If so the error brings up gIsEquip for thing ipPUParry in the eval script #3. Doesn't seem to hurt anything so its minor, but I hope this is the right spot for this post. Thanks for reading. |
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Ok I was able to duplicate this problem. I have added it as issue#73. As a work around for now. If you go to Develop menu and turn OFF "Enable Data File Debugging" the error will not display. You can do this to prevent the message from popping up while trying to play the character. |
I miss the numerian leaf armor from gallery of evil-adventure in the pack - or how is it named?
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I went ahead and added it in for the next release. Thanks! :) |
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Going to "assume" you did a reinstall of HL to "fix" issues and this caused you to no longer have a Secondary URL setup. Go to the first POST of this thread. Re-enter the URL and download and install Pathfinder Pack (v1.4). |
The release of the new "Pathfinder Pack" version 1.5 is out!
v1.5 November 25, 2016 Bug Fixes
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Congrats!
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You do so much work to keep this going so well! Thanks.
Any more work done on finishing the Talented Monk? I just can't get it to work right when I do it. |
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Lets see how the "Christmas" holiday goes..... |
Don't feel bad! You are doing this out of the kindness of your heart and love for the game. I would help, but I just can't seem to figure it out. I had a brain injury last year and some things have gotten harder for me, this is one of them. I still have my patience though. Don't rush on my account.
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Player Companion Numbering...
Greetings!
I'm attempting to figure out which data package has the Player Companion 'Blood of Beasts' in it (so I'm not buying the wrong one) but the product descriptions are only numeric. Is there a break-down somewhere on the site with the different numbers? Thank you very much for your time in advance! |
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Pathfinder RPG Player Companion #24 Includes content from the Haunted Heroes Handbook, Divine Anthology, and Blood of the Beast The full listing of packages and what they contain is at https://www.lonewolfdevel.com/user/addons.asp |
Hey all, I see a bug with Stalker Vigilante - Combat Insight REF/INIT is supposed to be INT based in the Vigilante archetype. In fact, all class features that were Wisdom with base PoW Stalker are now Int based in PoW Stalker Vigilante archetype. I double checked Path of War Expanded last night to verify.
If this has already been reported, please disregard and currently using Adjustments to get around the bug. Thank you! |
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Thank you! I will report requests and bugs there from now on. I already have account there for another couple of projects I was following.
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There had been a previous post mentioning an issue #80 (in relation to the Ultimate Psionics items), but I cannot find an issue #80 (either closed or open) on GitHub, am I missing something?
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Basically if you having an issue let me know and we can see what needs to be done "now" to fix the issue. :) |
Hey Shadow, I got a notification regarding RGG's Krazy Gragnar's Black Market Magic Items, specifically the Alluring Armor feature.
http://i.imgur.com/g5tc07U.png looks like it's checking to see that it's being worn. |
I opened an issue (#78) on GitHub with the issues.
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Actually its use script logic from an Adjustment but its a Item Power which has no understanding of a field called pIsOn. :( If you turn off the debugging tools you won't get the pop up every time you change something. I have added this as issue#79. |
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Ok, I will not double post. I am just a completion-ist :p
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Two Way of the Wicked Player questions
I'm fairly new to both HL and the Community Pack, and just trying to get my head around things. ShadowChemosh will be getting sick of me asking newbie questions. Page 89 of Knot of Thorns gives characters a +2 skill bonus per level. and page 91-93 has a bunch of Crimes of the Forsaken that give various benefits. My questions are have these been included in the community pack material, or do I need to create them individually? And if included, where do I find them in the program? Thank you to everyone that has built such a wonderful community resource. |
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Hope that helps. :) |
Thank for that, both of you ;)
I have both of my questions fixed for my character now. Quote:
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Generally, for a campaign, I make a template.
Pretty much take a base/blank new hero. Enable/disable sources to taste. Put in things like extra skill points, additional traits, flaws, hero points whatever... Set the point buy, starting gold. Basically everything is set, to what the starting character will have, prior to picking things like attributes, race, class, feats, etc. Then I just import the 'Template' within whatever campaign folder we're using (I have a folder for each campaign). The new character has the correct adjustments already in place, without needing to tinker about on a per character basis. |
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I just want to make a note of it in the ticket so that I can point others to it if I get asked. But I can't find it.... |
My copy is the same as yours... well the 'Paths to Wickedness: How to Make a Villain' is near the end of the document (page 88, onwards), but has the exact wording you quoted.
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<Rereads his book and shakes his head>
Both you gentleman are correct. Myself and 3 other players had managed to read this incorrectly, and there was ShadowChemosh apologising for a bug that wasn't. I am sorry - Thank you both for your help (and I did learn a lot more about efficient ways to use HeroLab during the process). |
Hi Shadow, I submitted a bug report to LW regarding 2-Handed Fighter's Overhand Chop and Backswing abilities. I letting you know that you should make the same adjustment in your Community Pack. It appears that the benefit for these 2 abilities are added together, when they shouldn't since Overhand Chop should be only for a single-attack actions (2x Str bonus only on 1st attack) and Backswing only for full-attack actions (2x Str bonus on 2nd and subsequent attacks). Further, it seems that this ability is not available as an adjustment unless Community Pack adjustments are loaded. Maybe a meeting of the minds between yourself and LW? :)
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Is your issue that I made the adjustment "one" thing instead of two? Cause making it be two different activations for Overhand/Backswing seems pointless. From the point of view of HL they do the exact same thing. HL has no way of understanding Full-Round vs Standard Action. So I see no use in making two different activation when the script logic is "exactly" the same which is 2x Str damage instead of 1.5x Str. Its up to the player to know if they are making a Full-Attack or a Standard Action attack. Which really only seems to matter at level 6. :) Quote:
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