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-   -   Version 12.6 of the Pathfinder files for Hero Lab is now available! (http://forums.wolflair.com/showthread.php?t=53967)

Aaron October 1st, 2015 02:40 PM

Version 12.6 of the Pathfinder files for Hero Lab is now available!
 
Our big book this month is the long awaited Inner Sea Races, but it is joined by the next issue of Paizo's current AP, Turn of the Torrent. For city based characters, we have added the archetypes for Heroes of the Streets! And we have a modest set of bugfixes since our last release was only last week. Enjoy!

New Releases
  • Inner Sea Races has been released as a new package. New options for some of the most commonly played races in Pathfinder.
  • The first half of Heroes of the Streets (consisting of all the archetypes from that book) has been added as part of Pathfinder Player Companion #20. The latter half will be added as a free update for those who own the package in a few weeks.
  • The remaining templates from the Occult Bestiary have been added, finishing out the content from that book.
  • Chapter 2 of the Hell's Rebels Encounter Library package is now available for purchase! This includes all the encounters from the second issue of the AP, in an easy to search format and with paizo's art. The remaining issues of the AP will be released as updates to complete the package as they are released to the public. As with the Rise of the Runelords GM content, no additional packages are required to make use of these portfolios, even though they draw on races from the Bestiary and other sources!

Enhancements & Changes
  • The Journal tab now includes a "Books Used" button, which displays a list of any material used by your characters from an alternate sourcebook, so you know which books or pdfs to bring to the game. The same information is included on the printed character sheet (unless the setting is turned off, under Output Options).
  • Temporary Hit Points can now be used on the iPad! They can be found on the "hit points" popover. (Please note that you can't set the name of new temporary hit points pools on the iPad - this is a bug that will be corrected in a future release.)
  • Based on a clarification from paizo, all feats from Dirty Tactics Toolbox with a requirement for Craft (poison) will accept either that skill or Craft (alchemy), which is the standard skill used to create poisons.
  • The new "Metamagic Mitigation" adjustment has been added. This allows the reduction of spell level increases from metamagics.
  • The Summon Monster Encounter Library has been expanded to include Summon Kami, Fable Tapestry, and the Summon Giant Ally line of spells from Inner Sea Races.

Bug Fixes
  • On the Mac, turning on abilities like "Point Blank Shot" would make weapon damage in the "Armory" summary window unreadable.
  • Spell like abilities bootstrapped to mythic abilities without a tag specifying how to calculate the caster level would throw an error.
  • Monks and other classes which treat unarmed strikes as manufactured weapons could not select them for attunement when using the Automatic Bonuses system from PU.
  • Feats which required proficiency in the weapon they selected were not recognizing when racial weapon familiarity reduced the proficiency requirement of the selected weapon, nor when the selected weapon was proficient for everyone (like unarmed strike).
  • The cyclopean seer archetypes bonus divination spell selections were being limited to levels 1 lower than they should have been (both inside and outside of the cleric spell list).
  • The cyber soldier fighter archetype was not gaining slam attacks from equipped cyber arms unless two arms had been replaced.
  • Cybernetic arms could not select custom/magic weapons for their benefits.
  • Implanted weaponry could not select custom/magic weapons for their benefits.
  • Implanted weaponry was conflicting incorrectly when combined with cybernetic arms.
  • The Goblin Watcher trait was missing its situational.
  • When creating shuriken of a special material, the cost was being treated as though they were light weapons instead of ammunition.
  • The Robe of arcane heritage was not applying its effects to some bloodlines, if the bloodline was granted to a class other than sorcerer.
  • The Bloodline Development arcanist exploit was showing the bloodline bonus spells on the Spells tab at higher levels.
  • The Mountain Witch archetype was generating an hexes overspent error when adding Hexes from the shaman stone spirit.
  • PFS characters which took the Promethean Alchemist archetype were showing an extra Skill focus feat.
  • The Sacred Fist version of flurry was not satisfying the pre-requisites for certain feats.
  • The spell "Sotto Voce" from the Faction Guide is no longer added to the Wizard spellbook for all characters automatically. It now works like the other 0-level spells from outside the Core Rulebook, and must be added to the Wizard's spellbook manually. If you were using the spell before, you'll have to add it to your spellbook to memorize it again.
  • Aasimar who selected an alternate heritage were getting an error about the skilled ability being replaced more than once.
  • Elves were not treating the elven branch spear as a martial weapon.
  • Cornugon Shield wasn't granting an increased shield bonus if the character was fighting defensively or using total defense.
  • Planar Aspect wasn't adding the damage from cold and fire aspects correctly.
  • School Understanding wasn't correctly adjusting school ability DCs and uses/day.
  • The savage technologist archetype wasn't qualifying for the extra rage feat.
  • Drunkard's breath was missing its area text.
  • The vigilante's social grace ability wasn't adding its bonuses correctly.
  • Skinwalkers with the wereboar and wererat heritages were not getting their spell like ability.
  • Characters using attribute arrays with two slots sharing the same number were unable to match an attribute to the second slot.
  • When purchasing an item as personally crafted, the cost of special materials was not being added to the price paid.

Data File Authoring
  • Added Helper.SecSplBook and Helper.TerSplBook, which are added to the class helper, which controls whether the secondary/tertiary spells are limited to those which are in the spellbook for the class.
  • Added Helper.HumanLang, which may be applied to languages, allowing them to be exhanged for Common under the rules on page 193 of Inner Sea Races.

The Spider October 20th, 2015 04:52 PM

Hi,

I'm a PFS VC and, although I believe I have full access to 12.6, Inner Sea Races is not becoming available as an option. I've tried downloading and reimporting a couple of times, but it doesn't fix it.
Could you let me know what to do to gain access to it?

Edit: I should add that the other elements of 12.6 seem to be enabled and available. The problem seems to lie solely with Inner Sea Races.

Thanks,
Al

ShadowChemosh October 20th, 2015 05:15 PM

Quote:

Originally Posted by The Spider (Post 217899)
Hi,

I'm a PFS VC and, although I believe I have full access to 12.6, Inner Sea Races is not becoming available as an option. I've tried downloading and reimporting a couple of times, but it doesn't fix it.
Could you let me know what to do to gain access to it?

Edit: I should add that the other elements of 12.6 seem to be enabled and available. The problem seems to lie solely with Inner Sea Races.

Thanks,
Al

You need to email support@wolflair.com to get help with any licensing issues as they can't ask you the required questions in an open forum.

The Spider October 20th, 2015 06:37 PM

Thanks, Shadow!

Mathias October 20th, 2015 06:39 PM

First, in the license menu, try the re-activate license option, and then re-start HL when it prompts you to during that reactivation. If that doesn't solve it, then email support.

The Spider October 20th, 2015 11:24 PM

Quote:

Originally Posted by Mathias (Post 217903)
First, in the license menu, try the re-activate license option, and then re-start HL when it prompts you to during that reactivation. If that doesn't solve it, then email support.

That solved it. Thanks Mathias.


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