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-   -   Creating creatures with constant spells (http://forums.wolflair.com/showthread.php?t=64887)

mototom October 9th, 2020 12:34 PM

Creating creatures with constant spells
 
I'm trying to set up some of the creatures in The Slithering. Some have innate spells, and some of those are constant or at will.

How do you add spells to an NPC/monster that are constant or at will? I can only seem to add them as 1/day. I don't even see a way to set an innate spell to multiple times per day.

charlieluce October 9th, 2020 02:21 PM

For now, you probably want to add them as "New Abilities (Unique to this Ancestry)", like Mathias suggested in the Breath Weapon thread.

mototom October 9th, 2020 02:28 PM

Yeah, I guess that's what I'll have to do. That's just horribly broken—having to manually create every spell that shows up as at will or constant because HLO can't let you flag the actual spell that way creates so much extra work. Between missing functionality and bugs, it's incredibly hard to use HLO to run a session.

Mathias October 9th, 2020 02:31 PM

On the Permanent Adjustments table, add the "Innate Spells Usage" adjustment and then select the spell and the usage override you want to set.

mototom October 9th, 2020 02:39 PM

Thanks, Mathias. That's a lot better!

I'm going to try put Campaign Theater through its paces and use it for an upcoming game like the tactical console for Classic.

mototom October 9th, 2020 02:45 PM

I will add that this seems like something that would be a lot better placed in the spell configuration, so you can set this as spells are added. Adding all the spells, then adding one adjustment each for some or all of them is an awkward workflow and user experience.

charlieluce October 10th, 2020 04:22 PM

Depending on which & how many spells and uses the NPC has, one easier workaround could be to add them as Prepared Spellcasting and just "prepare" the appropriate numbers maybe?


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