Bestiary Monster Creation help
I'm using the Bestiary Monster Creation tool to emulate the Taninim race/paragon class from the new "In the Company of Dragons" playtest by Rite Publishing.
When I'm adding natural attacks, how do I specify primary, secondary, or always 1.5xStr attacks? Basically it just lets me pick the damage dice, and not the modifier. |
In Pathfinder Primary Secondary and 1.5str are based on the Natural Weapon. If you only have a single attack it gets 1.5 str damage. For the list of Primary/Secondary attacks types look in the Bestiary Section.
The only other way I know to "force" a type to be different is to use my Adjustments addon or a script. Then you could use: Natural Attack: Secondary; Natural Attack: Primary; Natural Attack: Two-Handed Damage adjustments which can change the type of a natural attack. |
Right, there are some attacks that specifically call out 1.5x strength on a specific attack. An example is the dragon disciple's bite which does 1.5 strength even when used with claws.
The race in the playtest is basically a dragon and they get a 1.5x strength bite attack as well, even when using claws. I have your adjustments addon, but didn't think to try it for this. Thanks! |
Look in the Special Attacks for "Powerful Bite" - this race's bite attack doesn't follow the normal rules for bite attacks, so the differences should be applied with a special ability. You may need to create a specific version in the editor for this race's version of Powerful Bite, since the existing versions either also make the attack's threat range 19-20 or apply double strength damage.
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This sounds like a really interesting, since Rite Publishing does publish products through Hero Lab I am interested to see how this works.
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