If you remove the recent thing that you added, you should have the previous functionality.
Obviously, when you're running your Adventure Path, you'll want the new material. As a work about, you could try having more than one install of Hero Lab, each with a different data folder. Then have the new encounters in one. And all your existing stuff in another. I'm not sure what is conflicting, but you can try to find the terms that the error message is showing within the editor and change the name slightly. I've had errors in the past (with Frog God Game stuff) where they had say Craft Poison, and that was later added in an official book. But the naming was the same for two things, and changing the FGG one fixed the issue a few times, but was not a fix for another set of their content (the Razor Coast stuff). I'm not really sure how to fix the issue, but you could try working around it. If you want, you could run HL with only so many things activated. Then take Snaggit shots of the relevant screens. Then remove the AP and revert to the previous stuff that was working. Not sure which workaround is easier/better. |
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So restart HL and Pathfinder and take a screen shot of the errors you get on load. From that we maybe able to help get you working again. :) |
I ended up doing a complete uninstall and reinstall, which resolved these issues--but I inadvertently ended up wiping out my hero lab supplement for Jon Brazer's Book of Monsters for the shadow plane and can't for the life of me remember where to re-download it. Alas, that is not a problem for this thread. Thanks nevertheless everyone!
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http://www.shadowsoftware.net/herola...rd/updates.xml is not working for my x64 hero lab?
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back after 3+ yrs
glad to see this community project is still working!
course i've nearly forgotten everything i learned back then haha. but looks like it is definitely running just fine in 64bit version |
With the Fire as She Bears rules is there an implementation of engines?
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Are there going to be any other updates to the PF 1 files? I'd like to add some of the other soulknife content from Psionics Augmented: Soulknives, but I don't know how
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Any more updates planned or is this the final product? Great job on what you have done and thank you for all your work.
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I asked ShadowChemosh about this pack about a year ago. He mentioned that he had to move on from this project and didn't think he would be able to provide any updates for the foreseeable future.
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