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-   -   Version 5.3 (http://forums.wolflair.com/showthread.php?t=59270)

CapedCrusader October 3rd, 2017 05:26 PM

Version 5.3
 
OK, here's what I have so far for version 5.3.

--- Core Updates ---
Maximum Wound Penalty is now 3.
Custom Skills now correctly size long names up to 36 characters
Custom Skills now omit the phrase "Custom [Attribute] Skill:" from printouts.

--- Fantasy Companion updates ---
Updated to match the current Fantasy Companion version.
Guts has been removed and replaced with Fear Checks.
Light and Obscure have been combined.

--- Sci-Fi Companion updates ---
Max Strain calculation has been corrected.
Power Armor values now count as Stackable Personal Armor.

--- Super Powers Companion updates ---
The first paragraph for the Malfunction power was re-formatted.
Stun text has been corrected.
Summary for Deflect modifier on Parry power has been corrected.


Did I miss anything?

dartnet October 4th, 2017 03:38 AM

If you could...

Horror companion and Fantasy Companion gear set to Standard Gear.

Small Knife and Trident set to Standard Gear.

CapedCrusader October 10th, 2017 03:36 AM

OK, I did two Companion books gear.

For the Knife and the Trident, I need the unique ID's to identify which ones... There are several, and most are in Setting files.

dartnet October 10th, 2017 05:10 PM

wpKnife

wpTrident

dartnet October 10th, 2017 05:11 PM

Oh yea could you also do the Gear for the Superpower Companion 2?

CapedCrusader October 10th, 2017 05:55 PM

Done, Done, and Done.

CapedCrusader October 11th, 2017 12:32 PM

Last call, folks... I'm ready to put this one to bed....

Paragon October 12th, 2017 01:45 PM

I'm pretty sure mine have either been addressed, you have listed above, or are off the table for one reason or another.

Topdecker October 13th, 2017 10:22 AM

It would be nice if the encounter builder either identified the source of a given mob or the filter could be used so that only one setting was active as a source.

CapedCrusader November 2nd, 2017 10:26 AM

Also, someone pointed out a flaw in the way the Adaptable Edge works in the Fantasy Companion, so that had to be re-written....


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