Version 5.3
OK, here's what I have so far for version 5.3.
--- Core Updates --- Maximum Wound Penalty is now 3. Custom Skills now correctly size long names up to 36 characters Custom Skills now omit the phrase "Custom [Attribute] Skill:" from printouts. --- Fantasy Companion updates --- Updated to match the current Fantasy Companion version. Guts has been removed and replaced with Fear Checks. Light and Obscure have been combined. --- Sci-Fi Companion updates --- Max Strain calculation has been corrected. Power Armor values now count as Stackable Personal Armor. --- Super Powers Companion updates --- The first paragraph for the Malfunction power was re-formatted. Stun text has been corrected. Summary for Deflect modifier on Parry power has been corrected. Did I miss anything? |
If you could...
Horror companion and Fantasy Companion gear set to Standard Gear. Small Knife and Trident set to Standard Gear. |
OK, I did two Companion books gear.
For the Knife and the Trident, I need the unique ID's to identify which ones... There are several, and most are in Setting files. |
wpKnife
wpTrident |
Oh yea could you also do the Gear for the Superpower Companion 2?
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Done, Done, and Done.
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Last call, folks... I'm ready to put this one to bed....
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I'm pretty sure mine have either been addressed, you have listed above, or are off the table for one reason or another.
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It would be nice if the encounter builder either identified the source of a given mob or the filter could be used so that only one setting was active as a source.
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Also, someone pointed out a flaw in the way the Adaptable Edge works in the Fantasy Companion, so that had to be re-written....
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