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-   -   (M&M 3e) Ability Cost (http://forums.wolflair.com/showthread.php?t=21684)

SeeleyOne June 18th, 2012 09:01 PM

Ability Cost
 
Is there a way to increase the PP value of Abilities? There is some discussion in my group about doubling the cost of Abilities. Some people might want to only tweak the cost of particular Abilities, but I would be happy to just double the cost with a single click in the Configure Hero tab.

SeeleyOne July 1st, 2012 04:20 PM

I am pretty sure the equation it looks at is based on pptAbility. I want to double it for a particular game if possible. I am thinking that it would have to be applied universally, so no source tag if in a User file. There are two ways to do this if you still want to be able to play a "normal" game. One is to remove the user file from the folder that Hero Lab looks in. The other is to duplicate the game system, and use the duplicated system for a custom campaign setting.

Colen July 17th, 2012 12:54 PM

If you want to change the cost of an ability, you can either copy and create a new version of it in the editor, or add a custom extra / flaw to the ability to change its cost within Hero Lab.

SeeleyOne July 17th, 2012 07:45 PM

Thanks for the reply. Yeah, I can do that with powers, skills, advantages, etc, but that particular editor does not have the attributes, which are called abilities in M&M. I want to be able to make the attributes cost double in some games.

Colen July 26th, 2012 05:30 PM

Ah, I didn't realize you meant actual ability scores. Right now the best way would be to add a or subtract bonus points to the hero's total, or maybe add them as an advancement; I'll put this on our to-do list to allow better.


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