Add Weapon to Slashing Grace
Hi folks!
I have been messing around with this for a while now and am having a heck of a time figuring out how to do this! I want to add the Glaive to the dropdown selection for the feat Slashing Grace. Anyone know where I would go about doing that? A search on the forum did not give me very much to work on and when I tried it myself I just ended up removing everything from the feat. |
Take a look at eval script #3 on that feat - you'll want to add some extra lines to that script - start with what's there, and then add more to the candidate expression - put what's already there inside (), and then add on " | IsWeapon.wGlaive", so that you can have a weapon that fulfills the normal expression, or it can be a glaive. (and double-check that wGlaive is the right Id for Glaive - I didn't test that).
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Hi, I have been trying this as well, butI am not sure where I make a mistake. I have followed what Mathias suggested and ends up with:
var 1hanexpr as string call 1HanWepExp field[usrCandid1].text = "component.BaseWep & ((wClass.Light | " & 1hanexpr & ") & wType.S") " | IsWeapon.wGlaive" When I try to Test i get the following error message: File: PFRPG_Gestalt_Component.str (line 97) - Component 'GestHelp' (eval Script '#1') - non-existent phase id 'First' specified Where am I making a mistake? |
Try:
field[usrCandid1].text = "component.BaseWep & ((wClass.Light | " & 1hanexpr & ") & wType.S) | IsWeapon.wGlaive" I think that should work |
Thank you for the response Minous. Unfortunately I still get the error code:
File: PFRPG_Gestalt_Component.str (line 97) - Component 'GestHelp' (eval Script '#1') - non-existent phase id 'First' specified It seems to me, without being sure, that there is a problem with another file or code. |
It states the name of the file generated in the error. You should contact the person who made those for a fix. I think ShadowChemosh made the Gestalt stuff.
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Sorry nothing I can do to fix or prevent these errors from happening. :( |
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Thanks for all the assistance :) |
If you have the Community Package, within the Path of War stuff there is a feat called Deadly Agility, which does exactly what you're asking.
Check out how it does that. Or you could check the weapon property Guided, which is similar except that it's giving Wisdom to both hit and damage. |
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Totally replace the second script with this version: Code:
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