Workaround for Double Weapons
Currently, double weapons do not allow for 1.5 damage if used two handed but not as a double weapon. This is the fix I implemented on my end, put here in case the community wants to use it.
Code:
<<Post-Attributes (Users) 1000>> |
Where would I insert this code, and would it work with the Pathfinder data set?
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I inserted it into every double weapon, which means I copied and replaced those weapons. Have no idea if it would work with the Pathfinder set, maybe someone else proficient with Pathfinder would know, as I don't have that set.
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Pathfinder already correctly handles Double weapons so no need to do anthing. I am a little surprised that d20 is not handling them correctly. Will double check later...
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It was never doing it for me, so I just decided to code it myself. It's been too long since any bug fixes have occured in d20 and it doesn't look like the d20 will see much attention anytime soon, so I'm just going to have to put in temporary workarounds for those things that I can for the time being. Just kept getting tired of things being calculated incorrectly in the midst of a gaming session.
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Quote:
Also playing around I found that when the double weapon prints it is actually correct. You can see this when you do a File->Print Preview... Leading to the idea that double weapons displayed in HL should take into account the 1.5 Str. Here is the changed code to prevent double weapons when printed from getting a x2 str bonus: Code:
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