New Game System:Fantasy Craft
I am creating the data sets for this game system Fantasy Craft but have a lot of questions (non of them solved by the help).
Nevertheless with that help, the savage example, the editor tool and the dat files I have a good idea about how to proceed. I have a question about this error I encounter (an one other thing): I copy this from 4e data set: Quote:
Quote:
I will appreciate any help, guide, hint whatever to solve this.... Or let me know how I can put in the basics tab the bonus of each attribute as in the d20 3.5 system. Thanks in advance Roy |
Macros (the things that start with #) are defined in definition.def.
|
Thanks Matias!!
I complete forgot that!! |
New Questions
0k
Took me a couple of hours but at last I figure it out the next two errors I have in the file: Quote:
And Quote:
My files compile and do the correct math of "point buy" attributes. Now I have two more questions:
I know that must change the tab_basics but don't understand quite well his management. Thanks in advance Roy |
Here's the page that describes how Savage Worlds builds the attribute points and skil points pools that it uses instead of a unified character points mechanic: http://hlkitwiki.wolflair.com/index...._Logic_(Savage)
|
Thanks again Mathias, the link you post is empty but I find what I need and fix both things.
Now I have a trouble: I create a thing_savingthrows.dat with the Def, Fort, Dex and Will things. Quote:
Quote:
Quote:
|
Help please with linkage.
Thanks |
Linkages are defined as part of a component. In the skeleton files, the example you can look up is in the skills component - each skill uses a linkage to tie it to a specific attribute.
|
Did you ever get this up and running?
|
All times are GMT -8. The time now is 07:16 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.