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-   -   Class Abilities (http://forums.wolflair.com/showthread.php?t=14400)

Darkling November 6th, 2011 04:47 PM

Class Abilities
 
I'm trying to create a custom class in the editor, but I can't figure out how to make new class abilities. I gather that it's done using bootstraps for the standard classes, but I can't figure out if I can make custom class ability bootstraps. Any advice?

Kendall-DM November 7th, 2011 12:41 PM

Custom class abilities are created under the Class Specials tab. You can create the new ones there, then bootstrap them onto your new custom class. When you create Class Specials, it will have a menu you can select your new custom class and at what level that class gets that ability. That way, when they are bootstrapped, those abilities will appear on your custom class at the appropriate levels.

Darkling November 7th, 2011 12:47 PM

Ah, thanks, I can't believe I didn't think to look for a tab for it.

Darkling November 7th, 2011 11:03 PM

Followup question, now that I've got class abilities taken care of I've noticed that the class tab doesn't show up when I add the class to my character.

Aaron November 9th, 2011 03:42 AM

Is it linked to a Class Helper?

Darkling November 9th, 2011 06:51 AM

I'm fairly certain yes. The class level has the class helper bootstrap at least.

Kendall-DM November 9th, 2011 07:11 AM

Did you source it? I mean did you put in a source under Sources? That's all I could think that isn't allowing it to appear in your list. If you did source it, you'll have to include that source in Character->Configure Hero. If you didn't source it, then it's something beyond my knowledge.

Darkling November 9th, 2011 01:23 PM

That's done it, thanks.

Also, I'm going to assume this is a no, but is there a way to alter BAB progression? Specifically iterative attacks. They don't really work as written and the homebrew I'm using made it so you only take 5 out of your BAB once. So a level 15 character with good bab attacks at a base attack of 15/10/10, instead of 15/10/5.

chiefweasel November 10th, 2011 04:51 AM

I could be done, but it might require a rewrite of the charcater class you are using it for. Basicially creating new classes.

ShadowChemosh November 10th, 2011 08:55 AM

Quote:

Originally Posted by chiefweasel (Post 65304)
I could be done, but it might require a rewrite of the charcater class you are using it for. Basicially creating new classes.

Actually I am pretty sure the answer is no. Attacks are controlled in the structural files that we can't change.


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