Adjust Monk Unarmed Damage
I am working on trying to create the Shadow Monk hybrid class from the Pathfinder Community and I can't seem to figure out how to change the Monk Unarmed damage. I updated the written text, but not the actual damage done by the PC.
Any assistance would be much appreciated! |
How are you going about it? Is this an archetype or something else? Are you replacing the Unarmed Strike monk ability with a new version or trying to modify the existing one?
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I'm just trying to modify the existing one. Just need to change the damage to slightly lower numbers. I am more than willing to create a new one as well. Let's call it Shadow Monk Unarmed Strike.
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If you're trying to modify the existing one then there are a couple ways to go about it. You could add or subtract effective levels (by manipulating the xEffectLev field on the class special). If its not a level adjustment but some different rate of advancement then you could copy the base ability, modify its scripts and save a new version (then use Replaces Thing ID to replace the old with the new). Replace Thing ID does have the drawback of not getting any subsequent changes we make to the base version of the ability. A third way to handle it would be to do the copy and mod, but attach the new version to an archetype, if this is a mod of base monk. Keep in mind I have no clue what "the Shadow Monk hybrid class from the Pathfinder Community" means.
I think it would be helpful if you posted how your version's text goes, and how you need things to differ from what the normal unarmed strike does. |
Quote:
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I'm pretty sure that it's this Shadow Monk.
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charlieluce, you got it! Thanks. I should have posted the link first....
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So, how's it going? Did you try one or more of the suggestions above? Did they work, or do you need more help?
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I'm going to need more help. I don't know what you mean by "modify the scripts" Where is the list of damage progression by level? If I can find that, then I can probably update the ability. I found the text, but not where it actually does the damage in class abilities.
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So if you make a copy of the Unarmed Strike Class special, you'll see that it bootstraps an ability called xMnkUnarm, which it then adds to the value of in this script:
PostLevel 4000 Code:
~ only perform the rest on the first copy PostLevel 5000 Code:
~If our effective monk level is 0 or less, we don't change the damage at all Code:
~ this is for setting the base damage tag for the If you want it to stack with other unarmed strikes but at some other rate (for example, 2 levels of shadow monk count as 1 level of monk for unarmed strike), then create a new class ability (for example cShMUnarm), have that bootstrap xMnkUnarm, but add a different value in the bolded section of the first script. If it does not stack with other unarmed strikes, or if the advancement is radically different from the one followed by monks, then you should probably create a new class ability but NOT bootstrap the helper ability. Instead, copy the script from the MnkWepBase procedure into your new ability, and tweak those if/then branches to your new rate of advancement. Then do the tag replacement on wUnarmed as shown in Code section 2 above. Hope that helps! |
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