What Next?
Now that we've gotten out a release, I'm curious what everyone is looking for next from the community pack. I have my own things that I'm working on next(anyone running ToD and GoS should be excited). But I want to make sure that the work going in is going to be used.
One note: I personally will probably not be interested in programming any third-party material, aside from perhaps the newest version of the Blood Hunter. Anyone else is welcome to contribute such content, of course. Okay, two notes: the Artificer is probably never going to be perfectly implemented in the community files. There are technical limitations that LWD has confirmed they will not help us overcome. So here's the question: what 5e content do you need that isn't in yet? If you could pick, what would you put in the next release? |
"Something else"
Unearthed Arcana: Modern Magic. A surprising number of campaigns I've been in or have been invited to have been in modern day or futuristic settings. I asked a while back, last year I think, and I was told to leave a request in the gitHub. Somebody responded but nothing happened, and I didn't want to pursue it because I felt like it'd make me the asshole, since I obviously have nothing to contribute. I found it odd that all of the other UAs from around the time were added, but not that one. I kept expecting it to make it but I realised it must have been skipped intentionally for one reason or another :( |
Curious, What is GoS?
I am interested in vehicles. Particularly sailing ships. Particularly sailing ships that fly. Particularly sailing ships that fly in space |
GoS = Ghosts of Saltmarsh. There aren't any spaceships in official 5e content (yet?). But if someone can program the basics for vehicles into the Community Pack, it shouldn't be too hard to develop spaceships based on those.
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*wheels grinding* programming the basics, would entail more than building ship heros yes? The underdark of HL is still mostly a fog of war to me, but if I can help... Inputting data, I have time to spend on it, I'd be doing it anyway. I'm no code guru but I've weaved a line or two, not afraid to hack a line. But still, I have a lot to learn about "things", heck I haven't even found the link to the authoring kit yet and dont even know how to get into the underdark, but Im exploring :) Quote:
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I've spent a small amount of time thinking about the ships, but haven't actually tried anything as far as coding. Indeed, I think the base ship should be treated like a Hero, especially since WotC also started with a stat block.
The individual hull pieces are the first major hump. I would think we'd want to treat them like minions of the main ship "hero," though I'm not sure we can automatically add them whenever a ship is added to a portfolio. The only other solution I could think of was to make each piece of the ship an individual ability of the main hero, each with their own tracker for measuring their HP. |
Individual hull pieces?
Is that Ship upgrades and such augmentations in GoS? |
No I mean things like the Weapons, Helm, Sails, etc. Each of them has their own pool of hit points and their own AC, independent of the ship's Hull AC and HP. I would think an elegant solution for vehicles would have those components act as parts of a greater whole ship Hero. The alternative is to have each one be its own entire Hero, with each ship added as an entire portfolio. No thanks.
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Oh, true... each "thing" having it's own AC, HP, etc,
So I'm just on Tut #2 now, doing the Bogus creature, thanks for the replies, they help noob observation; HLC currently can't handle those particulars per "thing", nor can it be tricked into doing it... True/False? So the aforementioned alternative "ship" would have to consist of the sum of it's parts as (a .por)? and would be as a party of heros *mind blown* I begin to see the problem |
Exactly. It would be useable, but not in a way that is intuitive to how everyone already uses Hero Lab. That's why I think making those parts of the ship act as Minions of a main ship Hero would be a potential solution worth exploring. I just don't know if a minion can be automatically added when the main Hero is added.
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Minions.
Ok, a "thing" I will keep a lookout for Gives a whole new meaning to "part of the ship, part of the crew" doesn't it! Currently I envision a very populated dashboard, ships and its sundry minions, crews, npc's, PC's, monsters, and all the sundry sundries and theretofores I needa nap |
Hey there! I've been preparing to start a new game as a Blood Hunter, and then Matts new update came out for it so I am switching gears and try it out. Any news on if and when the new Blood Hunter update will be in Hero Lab?
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So, I've been wondering this myself now. But when IS there going to be an update for the Blood Hunter to Hero Lab. It's been almost half a year since this last message and it isn't in Hero Lab yet.
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I'd try and get the Eberron material done before WotC decides to release Exploring Eberron as an official product down the line.
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But if someone wants to build the Blood Hunter or other popular 3rd-party content, I'm fine with putting it into the pack. |
For me, the big one would be Theros, as my GM just started a campaign with it. I saw something a while back about it being worked on, but as far as I can see it's not in yet.
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I was working on it. I'll be picking it back up soon, and I'll make a post when it's ready. Anything in particular you need more than something else? The Supernatural Gifts are very complicated, which is what's taking the longest. The races, background, and subclasses just need some polish and they'll be good to go.
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I've uploaded the Theros files. They'll be in the next release, but you can grab them now. Instructions in this post. Enjoy!
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