Feature Request: Skill Bonus
Would like to be able to place a conditional note at the end of a skill bonus, using the source field, so it will appear in the statblock like this:
Now: Racial Modifiers +8 Stealth Future: Racial Modifiers +8 Stealth in coral reefs |
There are lots of examples of this - try the Cat, Leopard - that's a race that will be in the core package, so it'll be copyable in the editor, so that you can see how it adds "+4 stealth in undergrowth".
|
If needed there is an adjustment that achieves the same thing
|
I'm working in the Bestiary Monster Creation tool rather than the editor. I've already added a "Situational Bonus" on the adjustment tab and putting "in coral reefs" in the duration box does add the text to the skill. However, some Racial Skill Bonuses are also situational, but no notation is allowed:
Is: Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth Should be: Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth (in coral reefs) The condition allies to both, but there isn't a way to notate it in the Racial Skill bonus. |
The race Mathias mentioned has a racial special, IIRC. Instead of adding the adjustment on the adjust tab, does adding the racial ability work?
|
Quote:
In this case, you have the situational modifier which accomplishes exactly what you wish to do. In the Source field, you can add "Racial Modifier" or whatever else you would like to call it, so you know that that's what it is. I guess my request would be to show the source on the stat block. It's shown on the character sheet, but not the stat block. Also, if possible, show situational modifiers on the In-Play tab with a check box. |
Quote:
Quote:
|
All times are GMT -8. The time now is 05:48 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.