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-   -   Feature Request: Skill Bonus (http://forums.wolflair.com/showthread.php?t=61474)

AWizardInDallas October 26th, 2018 06:33 AM

Feature Request: Skill Bonus
 
Would like to be able to place a conditional note at the end of a skill bonus, using the source field, so it will appear in the statblock like this:

Now:
Racial Modifiers +8 Stealth

Future:
Racial Modifiers +8 Stealth in coral reefs

Mathias October 26th, 2018 07:15 AM

There are lots of examples of this - try the Cat, Leopard - that's a race that will be in the core package, so it'll be copyable in the editor, so that you can see how it adds "+4 stealth in undergrowth".

Minous October 26th, 2018 08:30 AM

If needed there is an adjustment that achieves the same thing

AWizardInDallas October 26th, 2018 08:57 AM

I'm working in the Bestiary Monster Creation tool rather than the editor. I've already added a "Situational Bonus" on the adjustment tab and putting "in coral reefs" in the duration box does add the text to the skill. However, some Racial Skill Bonuses are also situational, but no notation is allowed:

Is:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth

Should be:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth (in coral reefs)

The condition allies to both, but there isn't a way to notate it in the Racial Skill bonus.

Aaron October 26th, 2018 09:19 AM

The race Mathias mentioned has a racial special, IIRC. Instead of adding the adjustment on the adjust tab, does adding the racial ability work?

EightBitz October 26th, 2018 09:59 AM

Quote:

Originally Posted by AWizardInDallas (Post 272083)
I'm working in the Bestiary Monster Creation tool rather than the editor. I've already added a "Situational Bonus" on the adjustment tab and putting "in coral reefs" in the duration box does add the text to the skill. However, some Racial Skill Bonuses are also situational, but no notation is allowed:

Is:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth

Should be:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth (in coral reefs)

The condition allies to both, but there isn't a way to notate it in the Racial Skill bonus.

Just an opinion from an average user (no affiliation with LWD): There are some things in the rules that are going to have some overlap. From a coding perspective, allowing for every nuance of every possibility will unnecessarily bloat the product. So you try to allow for maximum functionality without unnecessary bloat.

In this case, you have the situational modifier which accomplishes exactly what you wish to do. In the Source field, you can add "Racial Modifier" or whatever else you would like to call it, so you know that that's what it is.

I guess my request would be to show the source on the stat block. It's shown on the character sheet, but not the stat block. Also, if possible, show situational modifiers on the In-Play tab with a check box.

AWizardInDallas October 26th, 2018 10:35 AM

Quote:

Originally Posted by AWizardInDallas (Post 272076)
Would like to be able to place a conditional note at the end of a skill bonus, using the source field, so it will appear in the statblock

Quote:

Originally Posted by EightBitz (Post 272085)
I guess my request would be to show the source on the stat block. It's shown on the character sheet, but not the stat block. Also, if possible, show situational modifiers on the In-Play tab with a check box.

Yeah, to quote us both, that's all I'm really asking for. :) I personally have an easier time reading the stat block.


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