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Follow EightBitz info HERE but search for the value wuNeedle. This will tell you what file outside of the "COM_" file has this unique ID. Once you find the the other file causing the issue you can change its unique id to be like wuNeedle2 to prevent issues. |
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I just went and deleted it. I didn't care about some random weapon I'd never use.
On a completely other note, I see some people talking about how psionics isn't being actively worked on anymore. Back when I was a fan I had worked on a conversion of the Thunderscape campaign setting. Does anyone have a list of what still needs doing for psionics? If nobody's working on it I certainly have the time just have to rewatch some tutorials and remind myself how to heck to do this. Can't promise they'll be up to snuff but they're better than nothing. |
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New stuff was added and will be in this weekends release for Psionics. That being said I am always willing to get help. Please see THIS thread for how to setup GitHub and sourcetree. The community uses a real source code repository so you will have to get familiar with the tools but overall they are pretty easy. Please note something that seems to upset people is after they add stuff to the Pack I often make adjustments to the scripts. We have standards that I need followed so that we don't break the pack with every HL update. Shrug I feel better to warn anyone ahead of time now that I do that. My advice is to start "Small" do not try and do a whole class or archetype and leave it half implemented. That really does not help anyone and actually causes things to slow down as then I have to spend time fixing it. Start with some magic items or feats that could use some scripting. Heck find issues that are outstanding and fix them instead of just adding "new" is better. I would rather we have fully working stuff that is missing stuff than have everything in but none of it work. |
My plan was actually to help the DM's along and add the missing psionic monsters. For starting small.
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So good chance you will be building stuff without anything to copy or work from as examples. Well for the "psionic" part at least. Lost of examples for other parts of monsters. :) High level points: 1) Make sure you add the two letter specific id to all Thing ID's. In this PU for psionics. You can set this in the editor Tools menu so you don't forget. 2) Make sure each Thing Type is broken into separate files. Races in one, racial abilities in another, equipment in another... etc... 3) Standard "stop" script logic in all racial abilities that have scripts. Code:
~ If we're disabled, do nothing 5) Don't reinvent the wheel for racial abilities. Reuse racial abilities that are already existing especially if they already exist in the Pack. 6) Don't put the monsters name in the racial abilities. THis makes it harder to reuse the same exact ability on two monsters. 7) DO NOT make new breath weapon racial abilities. Use the generic Breath Weapon racial ability we don't need 3,000 breath weapon racial specials. :p |
Once I get the latest release out this weekend I can do the changes to the .1st file to support a new source for "Psionic Bestiary".
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Well it won't be that hard. There are the monsters from the main book, the ones that are up on PFSRD as well. Brain Mole, Phrenic Scourge, etc. Then my next thing would be to do the psionic archetypes for base classes if possible. After that, I have been looking at Seventh Paths on my harddrive. Good book. No support so far.
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The release of the new "Pathfinder Pack" version 1.7 is out!
v1.7 March 18, 2017 Bug Fixes
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