Bug report - Power Drawback: Noticeable
The Power Drawback: Noticeable should be doing a validation check & become greyed out when the power in question is either Instant, Concentration or Sustained. Powers with any of those three durations are automatically 'noticeable'.
Nigel Fogg, aka The Wayfarer :) |
:) To play Devil's Advocate, page 18 points out that Noticeable effects could become Obvious, c.f. the guy who flies with the roar of jet engines heard blocks away.
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In a game I was running, what you describe above would get a Custom Power Drawback: Obvious (noticed at great distances/notice check range penalties are halved for the observer) or similar wording. Nigel Fogg, aka The Wayfarer :) |
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B) I say "partial fix" because now I see two 'Drawback: Noticeable' entries on the list. One "active blue" and one "greyed out" with the proper alert about requiring a passive effect. This matters because if someone has the "only valid" filter switched on, they will only see the incorrect "active blue" entry. Nigel Fogg, aka The Wayfarer :) |
That's weird - I'll check into this and see what the issue is. Thanks for the note.
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