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For non-core spells, you can modify the spell directly in whatever file it is contained in. Just make sure to add any necessary sources. |
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Updated how? I don't know how you are updating the spells, only that you are updating something.
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First, I'd like to say thank you to Sendric and other programmers for pushing out this update. I truly appreciate all your hard work for our shared hobby.
Thank you, Sendric et. al. Next, did I read somewhere in one of the threads that Sendric was doing the core programming changes and Shadowchemosh and his minions will add new errata (classes, spells, etc) from the splatbooks soon after, or did Sendric and Shadowchemosh coordinate the release and 1.8 is everything that's being pushed out this year? Again guys, great job. Thanks. |
ShadowChemosh does the core stuff, Sendric and the rest of us do the splatbooks. There was supposed to be a core release before a community release but the core release is taking longer than expected so Sendric pushed out what updates we have done so far.
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Unfortunately my free time has been sucked up by my real life job. My work week has gone to six ten hour work days. :( So I am real sorry but I have been simply unable to make the final set of "changes" that Colen from LW wanted me to do. That leaves the next release of the d20 CORE at like 90% done but unable to finish it. |
Thank you guys so much for the work you put in!
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IDK but I get this error when I try to generate a character with a prestige class;
Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoBu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoTsu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoTsu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoBu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoTsu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoBu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoTsu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoBu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoTsu' near line 1 - - - Attempt to access non-existent child pick 'pTaint' from script Location: 'pre-requisite rule' script for Thing 'cMahoBu' near line 1 Only since the update however, any thoughts? |
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Bladesinger is the one I get the error with
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The only problem is that we have to keep the old spells around with the Helper.Obsolete tag (which removes them from being selected, but does not remove them if they already exist). This is because old portfolios would pop all kinds of errors if we didn't, and as I've learned people like to keep old portfolios around. |
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Pre-req scripts on these PrC's should use "childfound" instead of "child". That will remove the error. You can also add the Taint adjustment to the character to avoid the error. I've fixed this for the next release. |
Woops, my bad on that one. The PrC's Maho-Tsukai and Maho-Bujin from Oriental Adventures have a minimum Taint score requirement to take the class.
I'll keep that in mind if something like that ever comes up again. Have fun with Bladesinger, btw. It's ridiculously awesome :D |
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EDIT: Is it possible to assign an Extend Thing to make it possible to allow a spell to be cast by all classes that prepare spells? Cuz Sanctified spells can be used by any class that prepares spells. |
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Macht nichts. Versteh ich. It'll be done when it's done. I was just unclear about the release given an earlier post. Again, I wish to thank both you gentleman and all the people helping improve this awesome tool for our mutual hobby.
Danke Shoen! |
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Hello all... trying to pick up the Community Pack by Lawful_G.... followed the directions in the PDF, but after adding the source and reloading HL, it doesn't show up as an update option. I've deleted it and re-added it a couple of times just to make sure I typed it correctly.
Any suggestions to make it show up? |
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Yes, multiple times.
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http://www.shadowsoftware.net/herolab/d20/updates.xml The updates for the community set and the stock portfolios won't appear at the top of the list, so you may have to search around for them a little bit. They should be there though, even if HL doesn't flag them as "new" downloads. Here's what mine looks like: |
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Sorry if this has been asked, but I'm getting MAJOR errors loading my 3.5 character. I've attached a screen of the errors, plus a screen showing that I have the dataset installed (and I double-clicked it and downloaded the latest, to make sure.
This just started within the last week or so. When I go to configure the character, none of the 3.5 material is available to select. I checked the data folder and it's all still there. I'm sure it's something simple, but I can't figure it out. Any help? |
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Start HL and then d20. If you get any errors at this point RIGHT CLICK and copy them into this thread so we can help. If no errors are displayed go to "Tools->Manage Third Party Updates" and make sure you actually see "d20 Community Set (v1.18)". If you don't see that make sure you follow all the steps in THIS pdf including downloading and installing. :) |
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Hi, I'm getting an error "critical information not found in data files: source Monster Manual 3", but only when loading old Porfolios. Tried saving and reloading them, with MM3 ticked and without, no change.
Since in the 1.18 update MM3 source info had been changed, it seems I have a problem with that. Is there anything I can do about that? Loading a fresh portfolio/saving/reloading with or without MM3 works normally. Only old ones are affected. Also I now have the Monsters of Fearun and Stormwrack two times in the source list... what's that about? O.o Cheers, - Horrid |
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Update: Fixed this issue. We had a few erroneous sources floating around. Thanks for the report. |
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Hi. I got the same problem as Horrid with the "critical information not found in data files: source Monster Manual 3"
See the attached portfolio |
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I'm having the same issue as above. The "strip missing sources" option prevents the error from popping up, but what if we want to use something from MM3?
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Sendric - thanks for the tip... I'm all loaded up and working now!
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Also thanks for the hint. Stripping worked! :) I then reimported the 1.18 files but still have stormwrack and monsters of fearun in the list twice... would reimporting even help there? or should I do something else? is it even an actual issue? do the entries interfere with each other? |
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