Ally Mechanism and Unit Filtering
OK,
So how does a unit get filtered for selection via the ally mechanism? It appears that only units native to the race are showing up. Note that once added to the roster units receive a non-global tag, ally.<race>, so that cannot be used for selection. Tagging the unit with a roster.<race> tag does not work, although it does work for tagging them with the new race for selection when it is the parent race. Homer |
The ally mechanism is in the def file in the races section, add the race name/tag to the Allies list on that page (I think off top of head)
thanks |
Thanks,
The issue is how to dynamically assign a tag to a unit to get it in the filter. So for instance: Unit A is native to Race 1. I can use a .ext file to make Unit A a member of roster.Race 2 and when you create a Race 2 roster, it shows up for selection. If you create a Race 3 roster which is defined to have Race 2 as an ally in the def file, it does not show up in the list for allied Race 2. So, is ally selection based on roster.Race 2 or race.Race 2 or some other thing? Homer |
Quote:
Homer |
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