Community Created Files
Release 1.31 - TBD
Enhancements & Changes
Bug Fixes
Data File Authoring
New Files Added
Files Removed
Notes
Known Issues
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Requires Investigation
To-Do
User Requests
Antimagic Zone adjustment Item Familiar, Apprentice and Mentor (DMG p. 176) feats Bloodlines (the standard ones from UA) Unseelie Fey (template). Dragon Magazine 304 Arctic (template). Dragon Magazine 306 Wild Reaper (Druid Variant Class). Dragon Magazone 311 pg 55 Incarnate Construct (template). Savage Species Ur-Priest update from Complete Divine Dungeonscape class variants |
Useful Coding Examples
To pull tags from one thing and apply them to another. Example: Oracle Domain Class Special, Complete Divine Code:
perform hero.childfound[cdOracle].pulltags[ClsScAllSp.?] Code:
field[usrChosen1].chosen.field[cSecSplReq].value += 1 Code:
var spells as string Code:
field[usrChosen1].chosen.field[cSpellExpr].text &= " |" & spells |
Code:
~ We have to impose secondary natural weapon penalties if secondary tag is applied, 0 with improved multiattack, -2 with multiattack, -5 normally... You can run this script much easier by looking for the condition that imposes a secondary attack on the pincer, and then just deleting the Helper.NatPrimary tag from the pincer attack. This will automatically fix the attack values and damage without having to script it. I just don't know why the glabrezu would need to make its pincer attack secondary, so the script would only be needed for that. Any clue why this code is here? |
What confuses me more is that the pincer weapon includes both the NatSecondary and NatPrimary attacks already. The glabrezu doesn't add any tags of its own except a user tag to determine damage and a value tag (2). It's kinda weird how its set up. Unfortunately, I have to go, so I can't delve into this any further today.
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If both NatSecondary and NatPrimary are present, NatSecondary is ignored in favor of NatPrimary.
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doneif (tagis[Helper.NatSecondary] = 0) Update: I took care of the Pincer problem, but taking a peak at the effort that would be involved in making wholesale changes, I have decided not to pursue that at this time. It seems likely that most of the creatures have correct attack and damage anyway, so at this point I would prefer to leave well enough alone unless and until someone reports an error. |
Just to help, attached in this post is a working version of Enlightened Fist - Complete Arcane.
You can add it to the data sets if you like. http://forums.wolflair.com/showthread.php?t=16999 I also have working versions of Complete Warrior - Kensai, Complete Warrior - Bladesinger, Heroes of Battle - Combat Medic, if you want. |
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Any hope of getting Holy Scourge from Complete Mage?
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Hi Sendric, i have sent you the debugged version of my files... :P I can work on this request: Quote:
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Incidentally, I changed the name of one of the files to reduce confusion (UA - Transmuter Wizard Variant). Quote:
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Unless you want to start adding your own custom content to be incorporated into the HL community files. If so PM shadow or make a request here to be allowed access to the folders! Hope that helps! |
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I do not know how to create custom content though I am not against learning. I did work in the IT field as a programmer/unix script writer but that was a number of years ago. Right now I do not have a whole lot of time as I am attending full time graduate school as well as other things but if there is a need and there is someway I can learn how to do it I am not against taking on some little bit to help out. |
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Ok. I have completed the Factotum, or at least the first version of it. The most time consuming part was Cunning Brilliance, for which I am going to open a new thread to allow for discussion to limit clutter in this space. See this thread here. If you wish to beta test this class before the next release is made, send me a private message with your email address and I will send you the file.
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Bumping this thread and setting a reminder for myself to check out the community bug report.
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Races of Destiny complete, trimming some minor things and ready to publish.
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Awesome! Excellent work, skaven. Looks like we'll be ready for a new release soon.
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Mind if I ask the definition of "soon"?
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At this point, I would define "soon" as sometime during the month of August. I will start putting the release together, however, its my first time doing so and I don't want to screw it up. In addition, I am taking a vacation for the next couple of weeks, and my access to Hero Lab will be limited. In short, hopefully the next release will be available by the end of the month.
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:rolleyes: ? :rolleyes:
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1.8 is now locked. Preparing the release now. Should be available by the end of the week.
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I have to say that I think it's awesome that this project is still going and getting help.
I've had a request for awhile (at least a year) that I never quite got, specifically the Focused Specialist variant class from Complete Mage. I tried to do it myself, but could never A) Make it a variant class, always had to make it as a custom class. B) Kept running into issues where the Specialized School and Forbidden Schools wouldnt appear. C) One quirk of the class is that you get less normal spells per level, so instead of one level 1 spell at first level, you get zero...but you would still get bonus spells based on intelligence modifier as if you did have a spell in the first place. Every time I lowered the initial one to zero, the bonus spells quit getting added. Any help in finishing this one class variant would be extremly helpful. Every other DnD character I've ever made I've managed to get into HeroLab except for this one. |
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Updated some stuff on the first page. Anyone who does their own editing should take a quick look.
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Finished cleaning up the Bard spell list. Also found an issue where none of the Frostburn spells had summary text. Fixed that as well. I think the duplicate spells are mostly coming from Complete Arcane, but I will try to be thorough as I go through the various spell lists.
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In going through the various spell lists, I came across the inclusion of Staffs and Spells from Complete Mage in a Complete Divine file. I have created two new Complete Mage spells and am removing the previously existing ones to alleviate this. Everything I've done is noted in the first post of this thread.
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I am also adding an additional file known as "Custom - Core Bug Fixes". This allows me to hide a spell I was otherwise unable to hide. I will also be using it to fix a few minor bugs in the core system until an official release is put out.
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Beastmast from Complete Adventurer?
I thought the Complete Adventurer was already done but I cannot find the Beastmaster class listed. I do see the Bloodhound class am I just missing it or is it not added yet?
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Does anyone know if the prestige classes from frostburn and sandstorm are in there? I cant seem to find any. Im wondering if just the spells were done.
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Is anyone working on the races from the Eberron campaign setting for D&D 3.5? The only suggestions I've seen on adding them myself seem to be targeted at Pathfinder.
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Added a new request that was sent via email to shadow. If anyone has a request or question regarding the d20 community set, they can email me at my username here at gmail.
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