Tool proficiencies
1 Attachment(s)
I am attempting to pull tool proficiencies via the "Item Selection" and Custom Expressions. I have gotten them to show, at the same time as skills... One thing, I cannot get it to exclude tools the character already knows how to use.
Code:
(component.BaseSkill & (Reference.skArcana | Reference.skHistory | Reference.skInsight | Reference.skInvestig | Reference.skNature | Reference.skPercep) & !Helper.Proficient) | (component.Tool & ) Code:
if (field[usrChosen1].ischosen <> 0) then |
You may want to look at the scripting on the monk Kensai ability:
c5CMnkPotK aka "Path of the Kensei" There is a script on there that calls the skill/tool proficiency configurable (meaning it opens a Proficiency tab) and somewhere in script indexed as #3 there are a couple of AllowTool2.xxx tags assigned to the configurable to narrow down the tools selection. If the tools are already proficient, I don't think they show up as available on the configurable tab. This is an odd way to do it, but the only example of code I have seen for tool choices that works well. Tool proficiencies are handled completely different from skill proficiencies, and are harder to deal with IMHO. |
2 Attachment(s)
@Dungeonguru
Thanks, I had considered doing a configurable, though I am not a huge fan of the extra tab. I think I might have found something in the way Samurai handles the bonus language. Which is the path I am exploring at the moment... Unfortunately, I seem to have broken some of my code in the process...lol Update: At least for the time being, I went the route of calling the Proficiencies configurable. I still have one issue after that, that on the Custom expression, instead of it listing all the tools, I need one entry just called "Tools". However, I am unsure as how to list that among the skills. http://forums.wolflair.com/attachmen...1&d=1534757600 I would like it to look like, for example, how the Samurai looks when taking a language instead of a skill. http://forums.wolflair.com/attachmen...1&d=1534757660 |
Update 2: I found a workaround... I created a new "Skill" called "Tools". If anyone knows of a cleaner way to do this, please let me know.
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Did you take a look at the scripting for the Skilled feat?
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