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-   -   [Bug Report] Ogre Khans (http://forums.wolflair.com/showthread.php?t=55810)

jayleh May 12th, 2016 04:35 PM

[Bug Report] Ogre Khans
 
Under Mammoth Hunter the point cost to be mounted on a Aurochs is listed as 250 the point cost should be 215

Mammoth Hunters my purchase a Lance for 10 points

Scraplings base unit is listed as 10 man unit it should be 15

Scraplings do not have the unit upgrade Scrapling Foreman as a champion option

Mercenary Veterans special rule "been there done that" has changed it should now be listed as follows: Immune to psychology, Poisoned Attacks, Bodyguard, Lethal Strike, Swiftstride, Vanguard, Thunderous Charge, Armor Piercing (1), Weapon Master, +1 Ballistic Skill

Mercenary Veterans may only choose 1 weapon unless weapon master is chosen as a "been there done that" option

Rock Aurochs is listed as 250 points it should be 240

Frost Mammoth is listed as 200 points it should be 190

Great Shaman listed as 245 it should be 235

Great Shaman weapon options are:
Great Weapon: 12 points
Iron Fist: 8 points

Arcane Item: Deamon Heart point listed as 50 points it should be 25

Great Khan: Range Weapon choices (choose one)
Brace of Ogre Pistols: 5 points
Ogre Crossbow: 5 points

jayleh May 13th, 2016 09:42 PM

[Bug Report] Ogre Khans
 
Big Name Rotten Jaw is listed as 30 points it should be 25

Magical Armor: Mammoth-Hide Armor is listed as 35 points it should be 30

Magical Standards: Skull of Qenghet is listed as 20 points it should be 10

Khan and Great Khan are no longer able to buy a single Ogre Pistol. They may however buy a Brace of Ogre Pistols or a Ogre Crossbow for 5 points.

Mammoth Hunter under mount options: The cost of a Tusker has changed it is listed as 60 but it should be 40 points.

Mercenary Veterans weapons should now be listed as follows: Paired Weapons 3/model, Brace of Ogre Pistols 5/model, Halberd 7/model, Great Weapon 7/model, and Iron Fist 10/model

Tusker Cavalry options should now be listed as follows: Heavy Armor 7/model, Great Weapon 8/model, and Iron Fist 12/model

EdSteiner May 15th, 2016 03:47 PM

This current file has not been updated to 1.0 which is the list above of modifications you posted.

Snarkhunter May 19th, 2016 05:10 PM

Thanks for completing the update to the 1.0 rules.

I have found a few errors:

The equipment prices for tusker cavalry are wrong. Heavy armor should be 7 pts/model (instead of 10), great weapons should be 8 pts/model (instead of 10), and ironfists should be 12 pts/model (instead of 15).

Frost mammoths should cost 190 pts (instead of 200 pts).

Rock aurochs should cost 240 pts (instead of 250 pts).

Thanks!

EdSteiner May 19th, 2016 05:27 PM

Quote:

Originally Posted by Snarkhunter (Post 229979)
Thanks for completing the update to the 1.0 rules.

I have found a few errors:

The equipment prices for tusker cavalry are wrong. Heavy armor should be 7 pts/model (instead of 10), great weapons should be 8 pts/model (instead of 10), and ironfists should be 12 pts/model (instead of 15).

Frost mammoths should cost 190 pts (instead of 200 pts).

Rock aurochs should cost 240 pts (instead of 250 pts).

Thanks!

Fixed DL same release

danny-d-b August 11th, 2016 12:12 PM

When taking a mammoth hunter with wildheart as your general, you get an error message if you take 3 of either yetis or sabertooths even if you tick count as core on one of them

(though this could just be me not understanding rules, i'd imagine if you take them as core they don't count towards the max of 2 of the same special)

EdSteiner August 15th, 2016 10:20 AM

Quote:

Originally Posted by danny-d-b (Post 233309)
When taking a mammoth hunter with wildheart as your general, you get an error message if you take 3 of either yetis or sabertooths even if you tick count as core on one of them

(though this could just be me not understanding rules, i'd imagine if you take them as core they don't count towards the max of 2 of the same special)

See BRB pg. 16 for clarifaction, as you must still adhere to the composition limits of the units original choices.

Snarkhunter November 12th, 2016 08:30 PM

Thank you for updating to the new 1.2 rules for 9th Age.

A few bugs in the Ogre Khans roster:

- The Hellfist big name is flagging as a magic weapon. It no longer includes a magic ironfist, and now may be taken with other magic weapon choices.

- The Core requirement is incorrectly listing as 35% (or 1750 pts for a 5000 pt list). It should be 25%.

- Essence of the Free Mind should allow two Paths of Magic to be selected.

Snarkhunter November 15th, 2016 07:33 AM

Also, the Hellfist upgrade no longer restricts taking mammoth hunters, scraplings, scrapling trappers, yetis, sabretooth tigers, or scraplaunchers.

EdSteiner November 24th, 2016 05:46 AM

Ok

Fixed all OK issues

Essence is still an open ticket

DL current release again via 9th Age files, As I am having issues with AB internal updates for some reason.

Ed


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