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-   -   Future Editor Tab for Mythic Paths? (http://forums.wolflair.com/showthread.php?t=51652)

WhiteUnggoy December 17th, 2014 09:26 PM

Future Editor Tab for Mythic Paths?
 
Hey all, I'm just wondering what is the forseeable future for a Mythic Path tab in the editor? We can touch just about anything else mythic currently (which is awesome), but I've gotten a couple of my players very excited for a few of the paths from Mythic Paths of the Lost Spheres, and while I'm still probably about two months from introducing mythic to my campaign, it'd be nice to be able to handle these once I get there.

And as an alternative to seeing a tab for it in the editor (which I am sure is a time investment that may not be a priority for the LW Devs), an XML example of one of the core paths is something I'd be comfortable working from.

Thanks for your time!

ShadowChemosh December 18th, 2014 11:08 AM

1 Attachment(s)
Attached is a .user file that adds a new "generic" Path called "Path1".

Here is what the XML looks like:
Code:

  <thing id="myPath1" name="Path1" description="Path One Test" compset="MythPath">
    <fieldval field="mpTierHp" value="3"/>
    <fieldval field="mpOthAbNm" value="Path One Main Ability"/>
    <arrayval field="mpPathArr" index="0" value="1"/>
    <arrayval field="mpPathArr" index="1" value="2"/>
    <arrayval field="mpPathArr" index="2" value="3"/>
    <arrayval field="mpPathArr" index="3" value="4"/>
    <arrayval field="mpPathArr" index="4" value="5"/>
    <arrayval field="mpPathArr" index="5" value="6"/>
    <arrayval field="mpPathArr" index="6" value="7"/>
    <arrayval field="mpPathArr" index="7" value="8"/>
    <arrayval field="mpPathArr" index="8" value="9"/>
    <arrayval field="mpPathArr" index="9" value="10"/>
    <arrayval field="mpOthArr"  index="0" value="1"/>
    <arrayval field="mpFeatArr" index="0" value="1"/>
    <arrayval field="mpFeatArr" index="2" value="2"/>
    <arrayval field="mpFeatArr" index="4" value="3"/>
    <arrayval field="mpFeatArr" index="6" value="4"/>
    <arrayval field="mpFeatArr" index="8" value="5"/>
    <arrayval field="mpAbilArr" index="1" value="1"/>
    <arrayval field="mpAbilArr" index="3" value="2"/>
    <arrayval field="mpAbilArr" index="5" value="3"/>
    <arrayval field="mpAbilArr" index="7" value="4"/>
    <arrayval field="mpAbilArr" index="9" value="5"/>
    <tag group="Helper" tag="HasSpecial"/>
    <tag group="Helper" tag="NoPathSoc"/>
    </thing>


WhiteUnggoy December 18th, 2014 04:11 PM

Awesome, thanks Shadow. Was it that easy to get the xml for that, or is it just cuz you know what you're doing? :-P

ShadowChemosh December 18th, 2014 08:49 PM

Quote:

Originally Posted by WhiteUnggoy (Post 199850)
Awesome, thanks Shadow. Was it that easy to get the xml for that, or is it just cuz you know what you're doing? :-P

Cuz I am getting use to the Authoring kit and how things are designed. So I was able to rebuild the fields/tags based on what I saw using Debug.

So basically it's because of experience. :)

ShadowChemosh December 19th, 2014 11:32 AM

I have updated the attached .user file as I found I was missing a few bootstraps. They make the path look nice as they tell you which level you get a feat or ability score increase. With them missing the path worked it just looked different than the others. I also included an example of adding a Main Path ability also.

Vacendik May 30th, 2015 04:23 PM

As of 5/30/15
 
Just to update this thread the Mythic path is now accessible in the regular UI. after you have purchased, added to your license, and added to your character there will be a new check box on the character screen to make your character mythic which then unlocks the base information.

This checkbox escaped me for a few hours so I thought I would post here. :)


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