Bug Reports - Version 3.14
I was playing around with the updated data sets last night and I noticed that the Handy Haversack magic item was not treated as a container. I did not check to see if any of the other container magic items were affected (Bags of Holding, whatever the SRD version of the Quiver of Ehlonna is called), but I suspect they may be non-functional as well.
Rob |
Error (1.0i): Handy Haversack not a container
At 12:25 PM 3/12/2007, you wrote:
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Thanks for flagging these oversights to us!!! -Rob |
Bug reports - Version 3.8
(a thread to collect all the bug reports for the 3.8 version of the d20 files, released June 16th, 2010)
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Spirited Charge - unique key is 'f'
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The race Fiendish Dire Rat is not granting Darkvision but it should.
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The Optional rule setting for Free Upbringing Feat doesn't seem to actually be doing anything. Possibility: The script is counting a race given or class given bonus feat as the upbringing feat by mistake?
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The rule DOES NOT give everyone a free feat. |
Ah, okay. Not familiar with the Pathfinder Adventure Paths. My current gaming group does occasionally use the concept of an 'upbringing feat' depending on the campaign being played.
Thanks for the info though, I'll have to do a bit more research on that. :) |
When creating a character using the Psionic Fist prestige class, I am unable to select new Powers. When I click on the link to add powers, I receive the message "Nothing to choose from!"
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Wizard specialty schools doesn't give an option to not specialize, and it tries to make diviners choose two forbidden schools when they only have to take one.
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I'm afraid I can't duplicate the diviner error you're reporting. Selecting the Diviner specialty school reduces the number of forbidden schools required from 2 to 1. |
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This is now fixed in the next update. |
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When applying the Size Category adjustment (either temporary or permanent), the damage dice for Unarmed Strike and Natural Attacks (such as claw and bite) are not increased. The increased damage dice is applied to ranged and melee weapons. In addition, Unarmed Strike is listed as not being usable because it's "too small" after you apply the adjustment (same for flurry of blows).
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Not sure if this is a bug or working as intended, but when applying the Half-Dragon template there is no way to choose which dragon type (which affects breath weapon, immunities and alignment). Also, if you apply this template to a base creature that already has claw and/or bite attacks, the weapon tab lists the attacks for both. For instance, applying this template to a troll causes the weapon tab to list claw (half-dragon template) and claw (troll). It does the same thing for bite, resulting in four natural attacks being listed in the weapon tab. In theory, it should list only that which has greater damage dice.
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When selecting spells for an Assassin, there are 1969 items available. Many spells are listed multiple times as it seems to draw from multiple spell lists (sor, wiz, clr, adept, etc).
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Drow elves are not getting their racial spell like abilities.
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The Blackguard prestige class is assigning a Hero.TurnUndead tag at 1st level, although they do not get the ability to Turn until 3rd level.
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Druidic Avenger seems to not have any scripting to subtract 4 from Wild Empathy.
I also can't seem to find any way to see the value of Wild Empathy in game? I tried to make a "Replace Thing Id" fix, but it doesn't seem to fix it. <thing id="cUADAWE" name="Druidic Avenger's Wild Empathy -4" description= "Your Wild Empathy checks are at -4." compset="ClSpecial" replaces="cAveEmpath"> <usesource source="Arcana" name="Open Content from Unearthed Arcana"/> <tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/> <tag group="SpecSource" tag="cHelpDrd" name="Druid" abbrev="Druid"/> <tag group="ClSpecWhen" tag="1" name="1" abbrev="1"/> <eval phase="PostLevel" priority="10000"><![CDATA[hero.childfound[cUADAWE].field[hTotal].value -= 4 field[livename].text = "Wild Empathy: " & hero.childfound[cUADAWE].field[hTotal].value]]></eval> </thing> |
I'm still trying to fix a bug in Wild Empathy data. It doesn't display the bonus, so things like Druidic Avenger (which has a -4) is not noted.
I am currently tried to fix this by adding an adjustment, but it won't change the name. I added this code: Code:
<thing id="pFixWELU" name="Fix Wild Empath to live update" description="Fixup |
Ok more work, mostly working finally.
Code:
<thing id="pFixWELU" name="Fix Wild Empath to live update" description="Fixup |
I would like to request the same custom magic Item selections as in the Pathfinder hero Lab. I see there is an "Add Custom Scroll" but no other "Add Custom xxxxxxx" like potions, wands and the like.
Thanks! |
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Nigel Fogg, aka The Wayfarer. |
If you create a new variant class,its not possible to select -None- forthe Will-Save.
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In trying to answer someone's question on the forums I have found that monster classes are broken now. I made a test class and got the following error. Same error for all previously made classes.
Attempt to access field 'cSpellExpr' that does not exist for thing 'rPsueTest' Location: 'eval' script for Component 'Totals' (Eval Script '#6') near line 7 - - - Attempt to access field 'cSplBkExpr' that does not exist for thing 'rPsueTest' Location: 'eval' script for Component 'Totals' (Eval Script '#6') near line 8 - - - Attempt to access field 'cSplScExpr' that does not exist for thing 'rPsueTest' Location: 'eval' script for Component 'Totals' (Eval Script '#6') near line 9 |
I don't know if anyone else has encountered this error: " Condition test for thing 'cWlrEndHlp' (PostLevel/10000) is after its bootstraps (PostLevel/10000) " but here's what I'm told by one of my fellow players who uses Hero Lab:
The procedure used: Start Hero Lab Select game system. In this case I selected the d20 system. The error message appears and I select the OK button. The game appears to load properly from there. Any insight what he needs to do to fix this, if anything, would be appreciated. Thanks in advance, Nigel Fogg, aka The Wayfarer |
Also, I've found a glitch when you select the javelin as a custom magic weapon, in this case a +1 Javelin with the extra enhancement of 'Returning'.
A regular javelin correctly applies a -4 to the Melee Attack scores as per the weapon's description however, the above described magical version does not factor in the penalty. Nigel Fogg, aka The Wayfarer |
I don't recognize the Wlr abbreviation as being for any classes from the standard SRD data files. First, try removing all the .user files you've added, and see if the problem goes away (just move them out of the folder).
If that's the case, can you identify which class Wlr is? Once you have identified it, open the d20 files, then move all your files back in. Now, open the editor, and open the class in question. Look through the bootstraps on that class, do any have a Condition set? Check the timing of that condition - First/500 is the only timing that should be used on conditions without a very good reason. I'm guessing that a bootstrap was added with a condition, and the condition was set to a late timing. Once you've changed that timing, save and leave the editor without testing the changes, press ctrl-r for a quick reload (so that the whole set of user files are added together), and see if that fixed the error. |
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I've passed your reply along to my fellow player. Hopefully it'll solve his problem. Nigel Fogg, aka The Wayfarer :) |
Amulet of Mighty Fists should add damage to natural weapons as well as unarmed attacks. At the moment, it only adds to unarmed attacks.
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Thrown Weapons and the Feat: Far Shot
The Feat: Far Shot increases the range increment of a projectile weapon, such as a bow, by a multiple of 1.5 and for a thrown weapon the range increment should be increased by a multiple of 2.
For the Net and Javelin specifically, and I suspect other thrown weapons as well, HL is using the projectile muliplier when it should be using the thrown multiplier (x2). Keep up the good work, Nigel Fogg, aka The Wayfarer |
Not sure if this is a bug or not, but while entering Powers from Complete Psionic, I discovered that if you set the Psion Discipline to 'None' rather than '- None -' it will appear on the Wilder power list even if its set to Psion...this created duplicate entries in the Wilder power list which is why I noticed it.
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Since you are reading/responding to postings I was wondering if this will be fixed in the next update? :) & is there another update in the works? Thanks in advance, Nigel Fogg, aka The Wayfarer :) |
Badger and Dire Badger are missing their Burrow Speeds.... I looked at them in the editor, both have xBurrow bootstrapped and a Value tag, but neither is being shown because the Value field is 0 (according to looking in the HL "Show Selection Fields")....
Both of these are very old. I suspect maybe something changed in the timing from when they were first added to now. You might want to look at any other old monsters with burrow or other speeds. |
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Another weapon-related glitch to add to the javelin one above and my earlier report about the Feat 'Far Shot' not working properly with weapons that are thrown. I'm sure you guys haven't forgotten and that those will be fixed in the next update. ;) My Paladin has a magical longsword in his primary hand and magical shortsword in his off-hand. He does not have the Two Weapon Fighting Feat. The appropriate check boxes have been checked. While the proper penalties for "to hit" and the "number of attacks: three for primary hand and one for the off-hand weapon" are being displayed on screen, they are not being reflected on the printed character sheet. The PDF, print preview & actual printed character sheet all still show three attacks at full value for both weapons. Hoping this is in time to be added to the next update, Nigel Fogg, aka The Wayfarer :) |
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Thanks for pointing it out. :) I'll now go back to holding my breath on the matters of the javelin penalty not being applied if the javelin is magical, that the correct muliplier being used for thrown weapons when a character has the Far Shot Feat and my ancient complaint about magical horseshoes & mounts wielding weapons. ;) Nigel Fogg, aka The Wayfarer :) |
Ranger level 5 with a Wisdom of 17 (+3 bonus), but I'm only being allowed 1 spell.
(I chose 4 levels Ranger, 5 levels of a PrC, and then 1 additional level of Ranger, if that makes any difference in troubleshooting.) Let me know if you need additional info. |
I created an animal companion (a hawk). Decided I wanted to choose a different animal type.
Deleted the companion. Pressed the "Chose an animal companion" button and the same animal (the hawk) appeared again. I cannot get rid of this damn hawk now. :) Let me know if you need additional info. |
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