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Indexs

Attempt to access field 'xIndex' that does not exist for thing 'ioMagusglovesGR'
Location: 'eval' script for Thing 'ioMagusglovesGR' (Eval Script '#2') near line 4
- - -
Attempt to access field 'xIndex' that does not exist for thing 'ioMagusglovesGR'
Location: 'eval' script for Thing 'ioMagusglovesGR' (Eval Script '#2') near line 11
- - -
Attempt to access field 'xIndex' that does not exist for thing 'ioMagusglovesGR'
Location: 'eval' script for Thing 'ioMagusglovesGR' (Eval Script '#2') near line 17
- - -
Attempt to access field 'xIndex' that does not exist for thing 'ioMagusglovesGR'
Location: 'eval' script for Thing 'ioMagusglovesGR' (Eval Script '#2') near line 23
- - -
Attempt to access field 'abSumm' that does not exist for thing 'ioMagusglovesGR'
Location: 'eval' script for Thing 'ioMagusglovesGR' (Eval Script '#5') near line 6


This seems to be causing the problem.

~ set listname depending on # of times taken and if we have
~ taken mythic version

if (field[xIndex].value >= 4) then
if (hero.tagis[LGMyAbil.TrueMagus] = 0) then
field[listname].text = "True Magus"
else
field[listname].text = "True Magus [Mythic]"
endif
elseif (field[xIndex].value = 3) then
if (hero.tagis[LGMyAbil.GreSplComb] = 0) then
field[listname].text = "Greater Spell Combat"
else
field[listname].text = "Greater Spell Combat [Mythic]"
endif
elseif (field[xIndex].value = 2) then
if (hero.tagis[LGMyAbil.ImpSplComb] = 0) then
field[listname].text = "Improved Spell Combat"
else
field[listname].text = "Improved Spell Combat [Mythic]"
endif
elseif (field[xIndex].value = 1) then
if (hero.tagis[LGMyAbil.SplComb] = 0) then
field[listname].text = "Spell Combat"
else
field[listname].text = "Spell Combat [Mythic]"
endif
endif
 
Mathias said:
February 11th, 2016, 02:56 PM
The xCount and xIndex fields are generated with a foreach that uses a sort order to search through the abilities in order by the level they're added at.

So that's probably a timing issue. Where are you setting it to run?
 
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