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-   -   Shape Spells (Pathfinder 2nd) (http://forums.wolflair.com/showthread.php?t=63047)

TheProgramer August 14th, 2019 04:17 PM

Shape Spells (Pathfinder 2nd)
 
Is there functionality to change stats when using the shape spells such as wild shape?

dacoobob August 15th, 2019 07:20 AM

Adventuring tab --> Temporary Adjustments

TheProgramer August 22nd, 2019 05:53 PM

I didn't find it there, can you be specific as to the name of the adjustment?

dacoobob August 23rd, 2019 08:40 AM

Quote:

Originally Posted by TheProgramer (Post 281488)
I didn't find it there, can you be specific as to the name of the adjustment?

You have to create custom adjustments for every stat that changes when you Wildshape-- i.e. one adjustment for AC, another one for reflex saves, etc etc. (those are examples, i have no idea what stats Wildshape actually changes.)

Once you're created the adjustements they should show up on the Play tab, so you can enable/disable them relatively easily whenever you wildshape/unwildshape.

Eventually Wildshape will probably get implemented as a feature, but for now Temp Adjustments are the workaround.

Banpai September 13th, 2019 12:37 AM

I was just toying around with my Druid, and it seems that while wild morph and some similar spells that just add stuff to your character are implemented, but not the full transformation spells like animal form.
Kinda disappointing.

dacoobob September 13th, 2019 07:22 AM

Quote:

Originally Posted by Banpai (Post 282132)
I was just toying around with my Druid, and it seems that while wild morph and some similar spells that just add stuff to your character are implemented, but not the full transformation spells like animal form.
Kinda disappointing.

i bought in to HLO way back when it first released for Starfinder... and the thought "it seems that X is implemented, but not Y. kinda disappointing" still pretty much sums up my overall experience with the whole project so far. :(

Lj Stephens September 17th, 2019 06:02 AM

Have any of you sent this in as a bug? It's the best way to show us the steps you're taking and how you got the errors you're talking about. Goes right to the devs. Thanks!

Valdacil April 25th, 2020 11:10 PM

I'm going to revive this thread. It's been 6 months and Pathfinder 2E Druid still doesn't have Wild Shape Spell Adjustment. While you could work around it (in theory) by doing numerous temporary adjustments to achieve the same effect there are two problems with that. That is suboptimal, especially with some of my less savy players. But the bigger problem is that all the necessary adjustments don't exist.

Just the base information from Animal Form:
http://2e.aonprd.com/Spells.aspx?ID=10
- AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
- 5 temporary Hit Points.
- Low-light vision and imprecise scent 30 feet.
- One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
- Athletics modifier of +9, unless your own modifier is higher.

Let's take these in order:
- AC = 16+ your level. Ignore your armor's check penalty and Speed reduction.
----- Closest I could find was AC Modification, but that first requires the player to calculate what the AC should be (not hard) and compare to current... but doesn't take into account the second part. So when casting Wild Shape you'd have to unequip armor in HLO, then activate this adjustment.
- 5 temporary Hit Points
----- Closest I could find was Hit Points which just changes your maximum. Not entirely accurate, but guess it works.
- Low-light vision and imprecise scent 30 feet
----- Requires 2 Temporary Added Abilities (Low-Light Vision, Scent). These don't show up on the Play tab, therefore have to navigate to a different tab to activate.
- Athletics modifier of +9, unless your own modifier is higher.
----- I couldn't find and adjustment for this at all. There is one to give you more Skill Training Increases and one to change the ability score used by a skill. But there isn't one to change the final value of a skill.

Then there are the specific forms:
Generally these are speed changes/additions and natural attacks. I cannot find any adjustments (temporary, permanent or ability) to add natural attacks of any kind (claw, jaw, horn, etc). You can create a Custom Weapon, but then there is no way to turn it on/off and the Customize Strike won't allow me to alter it so it incorrectly thinks I'm not trained in this new custom weapon making the attack bonus significantly lower than other weapons. There is no adjustment for Speed to adjust it up/down per the form.


TL;DR - There isn't a Spell Adjustment for Wild Shape and there are a number of missing adjustments necessary to work around that problem. It is impossible to play a Wild Shaping druid with HLO in the current state.

Dami April 25th, 2020 11:25 PM

@Valdacil: As LJ stated previously, I hope you put this in a bug report or an email to support. If you did, then you'll just have to wait, unfortunately.

dacoobob April 27th, 2020 10:43 AM

Thanks Valdacil for bringing this back up. Wild Shape functionality was already overdue six months ago.

LW, any word?

Triceranuke April 27th, 2020 12:45 PM

Also interested to know if this is being worked on.

I have a new player playing a Druid and this would be super helpful for them.

rob April 27th, 2020 09:06 PM

This boils down to a rather ill-advised lumping of all polymorph-related abilities and adjustments into a single bucket for prioritization combined with the task focusing on a couple high-level spells (e.g. the Cleric's Avatar) as the poster children for why it would take a whole bunch of time and be used by only a small number of players. Unsurprisingly, the net result was other tasks continually getting prioritized as more important.

After getting to the bottom of this today, we have now split things apart into three separate pools of work. One for the druid stuff at high priority. One for that obnoxious Cleric spell at low priority. And another for all the other stuff at moderate priority. So the druid stuff can now be implemented independent of the other work, and it has been made a high priority. Barring major surprises, the druid support should be addressed in pretty short order.

If it wasn't for this thread being necro'd, I'd have remained oblivious to the problem for another big chunk of time. So thank you for doing so.

Thread necromancy for the win!!!

Valdacil April 28th, 2020 07:16 PM

:)

I'm GM for Extinction Curse and one of my players decided to go Druid and specifically wanted to try out Wild Shape. He is probably my least technically savvy player and tends to get frustrated easily so I was trying to help him make HLO do what he needed it to do only to find that I couldn't. So searched the forums first before posting the problem and found an existing thread... Thus I cast a Raise Dead on the thread and here we are.

Thank you guys for your responsiveness to this topic and I look forward to updates when some features are available.

dacoobob April 29th, 2020 04:21 PM

Quote:

Originally Posted by rob (Post 288223)
If it wasn't for this thread being necro'd, I'd have remained oblivious to the problem for another big chunk of time. So thank you for doing so.

Thread necromancy for the win!!!

the squeaky wheel gets the grease.

rob April 29th, 2020 07:28 PM

Quote:

Originally Posted by dacoobob (Post 288266)
the squeaky wheel gets the grease.

Not really. This is getting grease because it's a pretty core aspect of the Druid class. If the question centered on the various polymorph abilities stemming from Wizard spells, the split would have still occurred from that ridiculous Cleric spell, but it would have been prioritized lower than other things we're focused on first (i.e. at the "moderate" rating I indicated above).

Reporting something doesn't necessarily get it bumped to a higher priority. But it DOES ensure that the priority is re-checked and the task is properly defined/partitioned. In this particular case, we had lumped different priority pieces together in an inappropriate manner, so we split them up to tackle them at different priorities.


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