Money, Money, Money
Hi everyone,
This month, we've been laying the groundwork for some changes to how money works in Pathfinder. In the next Pathfinder release, you'll see a few of those changes:
Before making further changes, we wanted to ask you, our users, what features and functions are missing from Hero Lab's buying / selling mechanics. When you're purchasing or selling gear, what do you want to do that Hero Lab doesn't support? What other features would be useful in your games? Thanks for your help! |
Not sure if this will fall under this already or not (and instead under UI together with these changes). But being able to search for things that you can currently afford/a range between 2 price points you can set.
Thanks already for the hard work that went into this and is still going into this |
(2) is very helpful indeed for Pathfinder Society Play. Being able to easily output that on a separate piece of paper would be useful, or even just get the data out as XML so I can reformat it myself.
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#2 definitely for PFS play.
Perhaps along with #2, an ability to note how an item was received. e.g. drop/loot or purchased, would be nice. Not sure it's essential though. |
An "undo" feature for a transaction would be helpful, in case an item is bought or sold accidentally or by mistake.
Other than that, I second the transaction log, and search by price suggestions. |
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I would like item with quantities to have an option to be removed when they have been used instead of having to sell it for 0. |
I have had players divide their money in specific ways and locations .. such as hiding an emergency stash of money sewn into the linings of a cloak, or stored in a bank (the Church of Abadar offers banking services in Pathfinder's world of Golarion).
Additionally, the current abstract money makes it hard to transfer funds between PCs the way items can be. For these reasons, I (and others) added specific coin types as gear items (since incorporated into the Community Pack). I use these for all of my money handling at this time, converting to the abstract when I need to purchase goods for the character(s) in question, and back to coin gear items when done. The separate coin gear items also lends itself well to having a pet or pack animal carry cash loot before it is divided. |
I'd like Silverdisks to be added as a currency.
I'd like the ability to buy specified quantities of custom Ammunition instead of having to always buy 50 and then sell back what you don't want. I second the option to remove consumables (items or charges) when used instead of just ticking off a counter (the option could then show how many are left, like Hit Points and Hero Points do) and the search by price. It would be amazing to be able to export items to a file that could be imported into a character in another portfolio, but I don't think that's a practical request. |
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Does this mean you can apply this new coinage to the pricing of gear as well? |
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