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-   -   Savage Worlds Adventure Edition (http://forums.wolflair.com/showthread.php?t=61408)

zarlor May 18th, 2020 11:17 AM

Quote:

Originally Posted by The GIT! (Post 288692)
Another thing that has happened - I've been using the Extended Character Sheet http://forums.wolflair.com/showthread.php?t=45759 for years now. Suddenly, with the new SWADE update, this sheet is no longer available when printing the character out.

That's not from Lone Wolf, though, that was from me. I haven't really had the time to sit down with it and figure out how to fix it for SWADE, though. :(

The GIT! May 18th, 2020 11:32 AM

Whenever I start HeroLab I am now getting the following error message:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'racandroid', with condition test currently at Initialize/2000 and its earliest possible resolution at Initialize/2000, bootstraps thing 'abAsimov' which must have its live state resolved by Initialize/1000


Possibly the recovery mode is causing the issue with the extended character sheet. Can someone be kind enough to explain what needs adjusting to fix this? It looks to be something to do with the SciFi Companion but I'm not sure what to adjust or how.

The GIT! May 18th, 2020 11:34 AM

Quote:

Originally Posted by zarlor (Post 288696)
That's not from Lone Wolf, though, that was from me. I haven't really had the time to sit down with it and figure out how to fix it for SWADE, though. :(

My friend is using Hero Lab on his PC and it seems to be fine even with the SWADE update. I'm using it on a Mac so not sure if that is an issue. I'm also getting an error message which is forcing recovery mode, so that's also an issue (posted the error message in a previous post).

TCArknight May 18th, 2020 12:14 PM

Quote:

Originally Posted by The GIT! (Post 288698)
Whenever I start HeroLab I am now getting the following error message:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'racandroid', with condition test currently at Initialize/2000 and its earliest possible resolution at Initialize/2000, bootstraps thing 'abAsimov' which must have its live state resolved by Initialize/1000


Possibly the recovery mode is causing the issue with the extended character sheet. Can someone be kind enough to explain what needs adjusting to fix this? It looks to be something to do with the SciFi Companion but I'm not sure what to adjust or how.

I don't see this Android race in the SWADE or Sci-Fi. could it be a custom race you've done?

It looks like SWADE plays ok with the companions, but not 100% (for example, some races have a bonus to Swimming which kicks out an error)

zarlor May 18th, 2020 01:30 PM

Yeah, most likely that's from a .user file. The hard part (because the stupid errors won't tell you!) is which file it's coming from. So the standard behavior in Hero Lab is to not load ANY data files if it get any errors like that. So you have to find the problem and either fix it in that file or remove the data file from the load so you don't get that problem. If you do find the file, however, you can probably post here which it was and the data file author or one of us here might be able to help get that fixed for you

The GIT! May 18th, 2020 02:41 PM

OK - thanks. I don't recall creating anything like this but I'll just remove all the data files and add them back one at a time.

basic_element May 20th, 2020 05:24 PM

When creating a new character, shouldn't it automatically assign the 5 beginning skills? I know you can still add it at no costs, but it seems like it should be auto assigned? Maybe have an option in the settings?

CapedCrusader August 4th, 2020 12:14 PM

The issue with that is that it can change for each Setting.

Alright! I have the DenyTags structure fixed up. We'll get it finished up and out.

TCArknight August 4th, 2020 12:29 PM

Along the lines of the Core skills for a setting - For Savage Rifts, I've created a Setting (SetAdjust) component, and bootstrapped the Core Skills to the component.
Code:

    <thing id="setSRARifts" name="Savage Rifts" description="Setting for Savage Rifts\n\nSymbol &quot;Cr&quot; for credits\n\nCore Skills:\nAthletics\nCommon Knowledge\nNotice\nPersuasion\nStealth\n\nAdd to descriptions for Double Tap, Rapid Fire edges" compset="SetAdjust" uniqueness="unique">
    <fieldval field="setGrpTerm" value="Iconic Framework"/>
    <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/>
    <tag group="Hero" tag="NoStdCreat" name="NoStdCreat" abbrev="NoStdCreat"/>
    <tag group="Settings" tag="NoHumans" name="NoHumans" abbrev="NoHumans"/>
    <tag group="Hero" tag="BornAHero" name="BornAHero" abbrev="BornAHero"/>
    <tag group="Hero" tag="GroupReq" name="GroupReq" abbrev="GroupReq"/>
    <tag group="Hero" tag="GroupUse" name="GroupUse" abbrev="GroupUse"/>
    <tag group="Hero" tag="SmartsLang"/>
    <tag group="Hero" tag="NoStdGear"/>
    <tag group="Hero" tag="ShowCyber"/>
    <tag group="Hero" tag="NoStdCyber"/>
    <bootstrap thing="skNotice"></bootstrap>
    <bootstrap thing="skPersuadeSWADE"></bootstrap>
    <bootstrap thing="skStealth"></bootstrap>
    <bootstrap thing="skAthletic"></bootstrap>
    <bootstrap thing="skCommon"></bootstrap>

    </thing>

  <thing id="mecSRASavRifts" name="Savage Rifts Settings" compset="Mechanics" uniqueness="unique">
    <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/>
    <bootstrap thing="setSRARifts"></bootstrap>
    </thing>

One thing I'm not clear on, is if a Setting changes one or all of the Core Skills, what's the best way to handle that?

CapedCrusader August 4th, 2020 01:08 PM

Use the tags, that's what they're there for. Delete them from the Skill you want to remove, and Assign them to the ones you want to add.


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