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Whenever I start HeroLab I am now getting the following error message:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'racandroid', with condition test currently at Initialize/2000 and its earliest possible resolution at Initialize/2000, bootstraps thing 'abAsimov' which must have its live state resolved by Initialize/1000 Possibly the recovery mode is causing the issue with the extended character sheet. Can someone be kind enough to explain what needs adjusting to fix this? It looks to be something to do with the SciFi Companion but I'm not sure what to adjust or how. |
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It looks like SWADE plays ok with the companions, but not 100% (for example, some races have a bonus to Swimming which kicks out an error) |
Yeah, most likely that's from a .user file. The hard part (because the stupid errors won't tell you!) is which file it's coming from. So the standard behavior in Hero Lab is to not load ANY data files if it get any errors like that. So you have to find the problem and either fix it in that file or remove the data file from the load so you don't get that problem. If you do find the file, however, you can probably post here which it was and the data file author or one of us here might be able to help get that fixed for you
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OK - thanks. I don't recall creating anything like this but I'll just remove all the data files and add them back one at a time.
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When creating a new character, shouldn't it automatically assign the 5 beginning skills? I know you can still add it at no costs, but it seems like it should be auto assigned? Maybe have an option in the settings?
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The issue with that is that it can change for each Setting.
Alright! I have the DenyTags structure fixed up. We'll get it finished up and out. |
Along the lines of the Core skills for a setting - For Savage Rifts, I've created a Setting (SetAdjust) component, and bootstrapped the Core Skills to the component.
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<thing id="setSRARifts" name="Savage Rifts" description="Setting for Savage Rifts\n\nSymbol "Cr" for credits\n\nCore Skills:\nAthletics\nCommon Knowledge\nNotice\nPersuasion\nStealth\n\nAdd to descriptions for Double Tap, Rapid Fire edges" compset="SetAdjust" uniqueness="unique"> |
Use the tags, that's what they're there for. Delete them from the Skill you want to remove, and Assign them to the ones you want to add.
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