Another bug?
I just opened this as a ticket, but I'm putting it out here too, as I've been known to miss things.
I made a gnome sorcerer, and I think its attack/damage bonuses are off. It has a strength of 8, so it should be at -1 to hit and for damage, but it's not. It doesn't appear to be assisted by its heritage, background, skills or feats. Shouldn't the melee dagger be at +2 instead of +3 to account for the -1 from the 8 STR? Barleybane Gnome sorcerer 1 Common, NG, Small, Gnome, Humanoid Perception +4; darkvision, low-light vision Languages Common, Dwarven, Elven, Gnomish, Orcish, Sylvan Skills Arcana +6, Crafting +7, Deception +7, Diplomacy +7, Engineering Lore +6, Forest Lore +6, Medicine +4, Nature +4, Occultism +6 Str 8 (-1), Dex 10 (+0), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 18 (+4) Other Items dagger, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (13 gp; 4 sp) -------------------- AC 13; Fort +5; Ref +3; Will +6 HP 16 Focus Points 1 Hero Points 1 -------------------- Speed 25 feet Melee [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4-1 piercing/slashing Ranged [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4-1 piercing/slashing Ranged [1] sling +3 (propulsive, range increment 50 feet, reload 1), Damage 1d6-1 bludgeoning Sorcerer Spellcasting DC 14, attack -1; 1st (3 slots) ant haul, charm, magic missile Cantrips (1st) detect magic, disrupt undead, ghost sound, light, ray of frost Feats Burrow Elocutionist Other Abilities blood magic (fey) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. |
And then there's this.
Never mind, I can't upload the screen shot. But if you make a ranger, and add a bear as the animal companion, it's added as a "small" creature. |
No, Daggers have the Finesse trait, meaning they can use your DEX for the to-hit modifier, not STR. Your DEX mod is +0, so a +3 to-hit for a first-level character Trained in simple weapons is correct.
This is not a bug, it's working as intended per the rules. |
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