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-   -   Another bug? (http://forums.wolflair.com/showthread.php?t=63082)

EightBitz August 23rd, 2019 06:59 AM

Another bug?
 
I just opened this as a ticket, but I'm putting it out here too, as I've been known to miss things.

I made a gnome sorcerer, and I think its attack/damage bonuses are off. It has a strength of 8, so it should be at -1 to hit and for damage, but it's not. It doesn't appear to be assisted by its heritage, background, skills or feats. Shouldn't the melee dagger be at +2 instead of +3 to account for the -1 from the 8 STR?

Barleybane
Gnome sorcerer 1
Common, NG, Small, Gnome, Humanoid
Perception +4; darkvision, low-light vision
Languages Common, Dwarven, Elven, Gnomish, Orcish, Sylvan
Skills Arcana +6, Crafting +7, Deception +7, Diplomacy +7, Engineering Lore +6, Forest Lore +6, Medicine +4, Nature +4, Occultism +6
Str 8 (-1), Dex 10 (+0), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 18 (+4)
Other Items dagger, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (13 gp; 4 sp)
--------------------
AC 13; Fort +5; Ref +3; Will +6
HP 16 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4-1 piercing/slashing
Ranged [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4-1 piercing/slashing
Ranged [1] sling +3 (propulsive, range increment 50 feet, reload 1), Damage 1d6-1 bludgeoning
Sorcerer Spellcasting DC 14, attack -1; 1st (3 slots) ant haul, charm, magic missile Cantrips (1st) detect magic, disrupt undead, ghost sound, light, ray of frost
Feats Burrow Elocutionist
Other Abilities blood magic (fey)

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EightBitz August 23rd, 2019 08:26 AM

And then there's this.

Never mind, I can't upload the screen shot. But if you make a ranger, and add a bear as the animal companion, it's added as a "small" creature.

dacoobob August 23rd, 2019 08:45 AM

No, Daggers have the Finesse trait, meaning they can use your DEX for the to-hit modifier, not STR. Your DEX mod is +0, so a +3 to-hit for a first-level character Trained in simple weapons is correct.

This is not a bug, it's working as intended per the rules.

EightBitz August 23rd, 2019 08:51 AM

Quote:

Originally Posted by dacoobob (Post 281514)
No, Daggers have the Finesse trait, meaning they can use your DEX for the to-hit modifier, not STR. Your DEX mod is +0, so a +3 to-hit for a first-level character Trained in simple weapons is correct.

This is not a bug, it's working as intended per the rules.

Cool. Thanks.

charlieluce August 23rd, 2019 08:54 AM

Quote:

Originally Posted by EightBitz (Post 281512)
And then there's this.
Never mind, I can't upload the screen shot. But if you make a ranger, and add a bear as the animal companion, it's added as a "small" creature.

Also correct as per the rules (PF2 Core pg. 215). It starts off as a cub and grows as you advance it.



EightBitz August 23rd, 2019 10:43 AM

Quote:

Originally Posted by charlieluce (Post 281516)
Also correct as per the rules (PF2 Core pg. 215). It starts off as a cub and grows as you advance it.


Thanks.


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