Ok, how would I use this syntax to create a category for a series of abilities that did not already exist (the category).
Then I want to add the witch's hex category and combine them. Basically, add all Witch Hexs and re-categorize them as Maledictions, but there is no pre-existing malediction category. Or otherwise make witches hexes available to the malefactor as maledictions using the least amount of effort code-wise. |
The easiest way to do that doesn't even need *Extend thing. Just setup your maledictions as a custom ability in your class as normal, and then select "witch" (the one with the tag id of "AllowCust.cHelpWit") using the "Allow Custom Abilities..." button.
If you've never setup custom abilities before, just hit the button that says "Custom Ability Count", and for each level you'd gain a malediction, put the number that corresponds to the total number of maledictions you should have at that level. Remember that "row 0" is level 1, so all the row numbers are one lower than the level they correspond to. So, if you gain 1 at every even level, row 1 should say "1", row 3 should say "2", etc. Then, type "Malediction" where it says "Custom Ability Name" and "Maledictions" where it says "Custom Ability Plural". Voila! |
Unfortunately, there is an official TPK Malefactor product -- and I don't think I can modify that, so I'm relegated to 1) building a whole new one, or 2) expanding what was already built -- since I don't think TPK is going to re-release the Malefactor.
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Well, you should be able to accomplish the same thing through *Extend. Just create a new "*Extend", then hit the "find thing" button and select the malefactor. Then put "AllowCust" in the next box and "cHelpWit" in the final one. *Extend is just adding a tag to an existing thing, and I'm pretty sure all you need to do is add the AllowCust.cHelpWit tag to the class to achieve what you want to do. It's likely several options will come up for "malefactor", but you want the one with an id that starts with "cHelp" (if I'm not mistaken). Mind you, I'm not at a computer with Hero Lab currently, so I apologize if my memory for the details is failing me here. Good luck!
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If you add a level of Witch and look at the Witch's class helper it will show you the custom expression its using. Look in debug for the field cCstSpExpr for the Witch Hexes and cCstS2Expr for the Witch Patrons. That is what HL is expecting. I am really not sure what else to say about Extend. It adds Tags to Things. That is ALL it does. :) |
Hey Quintain, I've done a bit of work on updating the Malefactor, would you like to take a look?
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You could even fix it all up and give it back to the company so they could share the fixed product with everyone. :) |
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