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-   -   Gizmo confusion (http://forums.wolflair.com/showthread.php?t=43348)

Mathias April 12th, 2013 06:42 PM

Oh right - this is the statblock, so there's no need to look at the bootstraps as things - they're picks by now, so find them as picks.

foreach pick in eachpick.gizmo where "component.Ability"

TCArknight April 12th, 2013 07:53 PM

That did it, thanks. :)

How would I go about creating an option in the Configure Hero to use to toggle display of the gizmos?

Kairos April 13th, 2013 03:55 AM

Quote:

Originally Posted by TCArknight (Post 153423)
That did it, thanks. :)

How would I go about creating an option in the Configure Hero to use to toggle display of the gizmos?

I've gotten to that point in my project too. I set up source elements in control.1st. I made a "sourcebooks" parent with the "selectable" element set to "no":

Code:

  <source
    id="Sourcebks"
    name="Sourcebooks"
    selectable="no"
    description="Collection of rules from Qin supplements that can be turned on and off">
    </source>

Then I added a source element for each sourcebook for the game, such as:

Code:

  <source
    id="qinLegends"
    name="Qin Legends"
    abbrev="Legends"
    parent="Sourcebks"
    default="no"
    reportable="no"
    sortorder="1"
    description="Controls whether material from Qin Legends is available">
    </source>

Finally, I'm creating a new thing_xxxxx.dat file for the source, adding a "usesource" element to the things in it:

Code:

<usesource source="qinLegends"/>
I think you can get more granular than that by making the individual sourcebooks not selectable, then adding sources to represent individual rules options.

Hope that helps.

Duggan September 7th, 2017 05:13 AM

TCArknight, I've been trying to crib your work on skill specialties as per this post, but I'm hitting a brick wall. I don't suppose you have any hardwon wisdom you could share?


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