Thanks Mathias! That got the Add Expertise message instead of ????? displaying.
Some progress made, but a new issue. I've added the following eval script to the Skill component. Code:
<!-- set the appropriate candidate expression --> Code:
<!-- Script used to set up AoE selection Quote:
Thoughts? |
Hmm... Ok, I think I need the procedure to have "container.childxxxx" instead of gizmo, right?
I tried that and get no series of error messages, but after a specialty is chosen I get an error message about the aoeAoEExpr being empty. Should I default it to "component.SkillAoE" and then string the "& SkillGen.xxx" from the skill component? Quote:
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The skill component is the thing that has the gizmo, right? So you're looking to travel from the pick, to the gizmo that it contains, to the helper pick there.
If the skills themselves are on the hero, then container.child[] is the same as hero.child[]. That's not what you want, if the skills are what's on the hero. Does absolutely every skill have the <child> element added to it yet? Or are you only testing it on one or two skills for now? If you are testing it on only one or two skills for now, I'll bet it's not every skill that's reporting the error - it's every skill but those. doneif (isgizmo = 0) will let you make sure there's a gizmo to travel to, before you try to travel to it. |
Thanks! That worked. :)
Now, one thing I can't figure out is how to do a "--Custom--" AoE to choose from for any skill that will allow the user to specify their own AoE. Can I do one that uses the SkillGen.zLast tag instead of the normal skills? This is the typical AoE: Quote:
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Where did you pick up that zLast thing? That's very specific to the way Cortex handles its skills - you're handling them in an entirely different way.
Customization is simply a matter of adding a user-entered text field, and then adding a script that replaces the name with that. You can use a tag to designate which skill(s) are your custom skills, and have your pick template handle them differently than non-custom ones. |
I had gotten that from your Cortex walkthrough when I thought the skill tab was going to have to be set up that way.
I took your advice and by adding a couple of User tags and putting a script in the Domain component have the custom entry working. I greatly appreciate the help! My next big step is the Gadget gizmo. I think I have what I need down, but I may have a few more questions. :) |
Ok, I'm running into issues for the Gadget gizmos. :(
in the Game system, a gadget is an item the character has. This gadget has a Story point Value, and can contain several traits. I have the gadgets entity and components Code:
<!-- An entity for the Gadget --> Code:
<?xml version="1.0" encoding="ISO-8859-1"?> Code:
<thing |
1 Attachment(s)
When I click the Add Gadget, it opens up the form to choose Gadgets like I would expect. However, when it adds, it opens up another form with Add Gadget but nothing to choose from. :( And if I cancel that form, the gadget is not added to the hero.
Am I missing something more? |
Can I see the code for frmGadget? That's the form you open up when you add a 51st Century Blaster.
You can probably look at this yourself before posting things. By the abDelete and abRestrict items on your gadget, I'm guessing you want those to be ways that the user can modify the gadget - in this case, since they're always bootstrapped, they're always an option the user can fiddle with. Check what component they have. Check the list expression on the table on frmGadget - make sure that table will display them. |
Thanks, that was it. :) I had the wrong component set.
Now, how can I get the title to show? :( Every time I try Titlebar or HeaderTitle, I get an error. Form_gadget.dat Code:
<?xml version="1.0" encoding="ISO-8859-1"?> For TitleBar, I don't get anything.... Thoughts? TC |
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