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-   -   Replacing Proper Names for Spells (http://forums.wolflair.com/showthread.php?t=63176)

Fenris447 September 10th, 2019 06:19 AM

Replacing Proper Names for Spells
 
I've noticed that spells like Leomund's Tiny Hut have the proper names removed in the community pack. That one's now just called "Tiny Hut." However, other things are changed, not just dropping the name; Aganazzar's Scorcher is now Mage's Scorcher.

I assume this is part of our efforts to ensure we're respecting the copyright of the game, which we should continue to do.

My question is this: is there a set of criteria that has been already created to determine how we handle these? Or is it up to whoever's programming them?

I'm looking at Acquisitions Incorporated and there's a spell called Jim's Magic Missile. Obviously that one cant just have Jim dropped.

daplunk September 10th, 2019 06:16 PM

Not aware of any specific guidelines on this. The challenge is to get them so they are called something different but still identifiable as the original spell. It's really a case by case basis.

Magic Missile is in the SRD so that's fine so I'd use something like J's Magic Missile.

dark_crane September 11th, 2019 07:23 AM

Or Kirk's Magic Missile .. though I suppose that would be more "Kirk's.. Magic...... Missile!" The verbal component of the spell is "KHAAAAAANNNN!!!" :)

dwobbit February 3rd, 2020 03:59 PM

I just create a "New (Copy)" of the spell, change the name, give it a new id ( sXXxxxxx ---where XX is your unique User Identifier and xxxxx is the original name after the first s). Then I put the original thing id into the field for "Replaces Thing Id".


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