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-   -   HL Authoring Kit (http://forums.wolflair.com/showthread.php?t=58381)

joelcifer May 9th, 2017 08:20 PM

HL Authoring Kit
 
Hey, can anyone help me figure out how to use the authoring kit? I really want to make a Fallout system using it but, I don't even know what to do.

AndrewD2 May 10th, 2017 08:11 PM

Open up any current system. Click Develop and make sure "Enable Data File Debugging" is checked. And then select "Create New System". Then switch to your new system.

Then go here: http://hlkitwiki.wolflair.com/index.php5?title=Home

Read through Basic Concepts, Advanced Concepts and Kit reference. Then go into the Examples section and see the "Savage Worlds Walkthrough" do that before you start working on your own system. I'm just making the assumption you have very little programming knowledge so make sure you watch the order things are entered into the files.

While going through the walkthrough come and a) search for issues you're having and then if you don't find the answer b) post a question. The searching part is very important because lots of things have been answered many times.

After all is said and done, make another new system, but this time for what you want to do.

The authoring kit is not for the faint of heart, it takes a lot of time and work.

Good luck.

joelcifer May 12th, 2017 09:52 AM

Thank you, it worked. Does it always copy the previous game system? Is there a way to make it completely blank?

Mathias May 12th, 2017 10:17 AM

It should start you with a skeleton game system - a starting point to work from

Completely blank would mean there were a lot of components you needed to build before it would even compile, like building a tactical console, a dashboard, and a proper container to build the rest of the character within.

joelcifer May 12th, 2017 11:01 AM

Quote:

Originally Posted by Mathias (Post 249787)
It should start you with a skeleton game system - a starting point to work from

Completely blank would mean there were a lot of components you needed to build before it would even compile, like building a tactical console, a dashboard, and a proper container to build the rest of the character within.

It won't let me edit or get rid of the sample stuff in it, they're read only.

Mathias May 12th, 2017 12:18 PM

If you mean the .dat files, change their extensions to .user while you're working with them, and then back to .dat when you're ready to publish, so your users don't accidentally overwrite something core to the game.

joelcifer May 12th, 2017 02:02 PM

Quote:

Originally Posted by Mathias (Post 249796)
If you mean the .dat files, change their extensions to .user while you're working with them, and then back to .dat when you're ready to publish, so your users don't accidentally overwrite something core to the game.

thanks man, what is a good program to work with XML's?

Mathias May 12th, 2017 02:19 PM

In the Authoring Kit Wiki, go to the "Authoring Kit Examples" page - early on, that lists several options.

http://hlkitwiki.wolflair.com/index.php5?title=Home

ShadowChemosh May 12th, 2017 02:40 PM

Quote:

Originally Posted by joelcifer (Post 249802)
thanks man, what is a good program to work with XML's?

I personally use TextPad and lots of people like Notepad++. Both are really good and free.

If you want to get into some really good software then it can cost. But honestly the complexity of the authoring kit is in the scripting language not the XML parts.

AndrewD2 May 12th, 2017 04:36 PM

I would like to point out that I suggested going through the walk-through and reading the documentation I linked. Which answers many questions you've already asked.


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