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-   -   Pricing? (http://forums.wolflair.com/showthread.php?t=63185)

Farling September 17th, 2019 01:09 PM

Quote:

Originally Posted by Tekwych (Post 282268)
There are many things in HLC that are not available in HLO so it is still a very viable product. Also many of us can not, or will not, use HLO so for us classic is the only option.

It is certainly the only product which will allow you to create your own game system. I don't see this being in HLO for a long time.

Lj Stephens September 18th, 2019 07:15 AM

If you're talking about the Authoring Kit in HLC, yes, we agree, can't be beat!

daplunk September 19th, 2019 01:06 PM

How many people I the whole world have actually successfully used the authoring kit lol.

Farling September 19th, 2019 01:55 PM

Quote:

Originally Posted by daplunk (Post 282347)
How many people I the whole world have actually successfully used the authoring kit lol.

It's a big investment to create a new game system, so not many people in the world are willing, or have the time, to do it.

Duggan September 19th, 2019 06:05 PM

I do have to say, just running through the walkthrough (which I think you can do in the demo version as long as you don't try to build a portfolio) teaches you so much of how the elements of the editor work...

Farling September 19th, 2019 10:17 PM

Quote:

Originally Posted by Duggan (Post 282367)
I do have to say, just running through the walkthrough (which I think you can do in the demo version as long as you don't try to build a portfolio) teaches you so much of how the elements of the editor work...

Or at least those elements which were present in the HLC engine when the walkthrough was written - it is missing lots of recent improvements.

Duggan September 20th, 2019 04:04 AM

Quote:

Originally Posted by Farling (Post 282375)
Or at least those elements which were present in the HLC engine when the walkthrough was written - it is missing lots of recent improvements.

Hmmm... I know of some of those, but I didn't think there were that many. If you know of more, I've got a list here. Admittedly, too, there are things which technically exist in the documentation, but which they didn't use in the walkthrough.


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