User-defined weight on an object
Sometimes as a user needs to be able to change the weight of an object. For example there are enchanted items that weight less than normal. The easiest fix for this that I came up with was to create an "edge" as follows:
Uniqueness: No Description: This is used to customize the weight of any equipment that is on the character. This is not really an Edge, and the cost is zero, but Edges allow a user to enter an integer as well as pick from a dropdown list. Advancement Slots: 0 Omit from Print-outs (checked, unless you have cheater players) Require Domain Specification (checked) Domain Term: Weight Menu #2 Source: All Picks on Hero Menu #2 Tag Expression: component.Gear & !Equipment.Natural & !Print.NoPrint Eval Script Phase: Initialization Priority: 2101 Code:
var input as string |
Dang, that's just something I'd been dealing with fairly recently. I think I'm going to have use that in my local HouseRules file. Thanks a ton!
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I usually just create a copy in the editor and change the weight on the copy.
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But that requires you to make an actual version of the object in your data set. I came up with the above so that my gaming group can fix some things without having to go to the editor. I don't like putting single-use things (i.e. party-specific) things into the editor. Editing the weight is not an option on items.
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