Player Client Questions
Hi
I've had RW for a while now. I had content organized ok for use at the game table, but not much of it wired up via plot or navigation maps. I'm now wiring up the plots of our campaign because I'm looking at the Player client to gauge it's ease of use and player appeal. If it's a pain, they won't use it, and I don't absolutely need it. Its to enhance the player's experiences and access to game references and read embellished notes as if it were a story they are participating in, kinda thing Is it true that notes from the players clients are not visible to the other players or the GM? I have some content available to my players. So, after installing the client, please describe how to connect to my Realm. Currently I have free cloud, but I know at some point I will need to rent cloud space. Not a problem. But how/where do I go to view my time/usage/account what-evers? As I reveal content, will I have to sync the Realm for players to see the latest and greatest over the internet? (I think I know the answer to this one... heh) When I get a new laptop I will be able to show live player updates on the gaming TV right? . My video card is wonky so now we have to do server-client network and 2 laptops for maptool, which I use for our VTT Same will have to go for RW until I get a new laptop. Anyway, that's all I can think of for now. Any tips and hints are greatly appreciated Thanks |
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You use the Create Invitation item in the Realm Options menu (next to the Realm in the Realms tab of the Launcher) to send them an invite using their Realm Works account name or email address. They accept the invitation in the Messages section of the Launcher. They sync their view of the Realm. Quote:
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Hope this helps. |
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If you are referring to your updates, reveals, etc > What parody correctly suggests, utilizing the "PLAYER VIEW" currently only displays what you reveal combined with first activating the "Player View" button on the tool bar. If your players play remotely, or add notes to their RW "view"> Unlike "Player View", any changes (currently anyway) that you make (or your players in the future) at your gaming table (or elsewhere) would still require you to sync for them to be seen in the "PLAYER MODE". So anything you reveal in "Player View" at the table wont be "viewable" to the players on their laptops, devices, etc until you (and they) sync. Any notes, comments, etc your players make are currently not available in either view (as Parody already noted), and not likely to be available without a sync from both you (the DM) and the player(s) later. So it depends on what your hopes are for "Live Player Updates." Player "View" assumes the players are physically present at the table. And since you make mention of a "gaming TV" (one could assume all of your gamers are physically present), my rambles could be to those following along that might attempt to utilize "Player View" in a remote sense (Which has been the cause of disappointment to some). It would probably be prudent for you to review how both "View & Mode" are similar and different to insure it meets your goals. Side Note... this is where it would be nice to have the instructional PDFs available on the forum for easy linking... :confused: FWIW my 2cp DLG |
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Thanks much guys, your replies were helpful and honest.
I think we will invest in player client capability. The cost is reasonable and it's worth giving it a chance. Being able to see player generated notes though, I want to holla about that, it would seem to be essential to me. I don't know the technicalities to implement that, maybe each player client has it's own DB back-end, while reading the Realm on the front end. Dunno. While Live Updates would be cool, It simply does not take a very long time to Sync, even with my expanding database. No blah blah about that, and in a nutshell, we have time to sync the realm between scenarios if it is necessary. We don't play at such a breakneck pace to make it a deal breaker. Thanks for the replies |
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So one more question.
We are playing TOR (The One Ring, Cubicle 7) I'm writing a visual basic app to help me with game related tasks. It will be a stand alone executable (.exe) Is there a way I can create a link to it and launch it from RW? |
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If your intent is to "execute it" within RW, I defer to Parody & others who are more knowledgeable on that approach. DLG |
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As long as clicking on the file outside of RW opens up your app automatically, then having the file stored in RW will allow you to launch the app. |
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As @DLG outlined above, this is distinct from players utilizing Player Edition and viewing all the content you've synced to the cloud. Quote:
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