Pathfinder Bug Reports, Version 5.0
(a bug reports thread for the 3/23/11 release)
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This is more of an issue with ShadowChemosh's (I believe) Magus (Final) class. With the new Inner Sea Guide update the wRevolver is listed as duplicate as it's in the Magus (Final) user file. I removed the wRevolver weapon in the editor, but on the test I get an error for non-existent bootstrap thing. Whats the correct way to fix something like this?
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The Spell Blending magus arcanum allows you to add wizard spells to your spellbook, but it doesn't allow you to prepare them.
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Why does a cat get an Artisan's Outfit?
I'm creating a feline NPC. HL rightfully denies skills in Disable Device, Slight of Hand, Use Magic Device, etc. because the cat doesn't have hands and can't handle things as a person would.
A cat also can't wear clothing, so why does Artisan's Outfit show up under Gear? And a follow-up question: I've given this cat (a wizard's familiar) a level of Sorcerer with the Arcane bloodline. I get a warning message on the bottom of the application's window saying, "Arcane Bloodline Class Skill: you must choose an option". So, I click on "Special Abilities" and Arcane Bloodline Class Skill is on the top of the list. But, when I try to choose a class skill, the drop-down list only says, "Nothing to select". |
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I've made an Inquisitor worshiping Pharasma. Chose the 'Death, Pharasma' domain, and I get a pre-req error stating that my deity doesn't allow access to that domain.
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p.s. Good morning, early bird. |
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More Weapon woes...
Sawtooth Sabre 'when equipping in each hand' (with exotic weapon proficiency off hand is considered light). It will calculate the to hit and damage bonuses, but will NOT transfer this to the character sheet. On the character sheet it keeps them both as individual one handed weapons. So you don't know what the bonuses should be. :( |
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Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill. |
Mithral armor material used armor check penalty reduction is 2 when it should be 3
The description for the mithral special material is correct in that is says "armor check penalties are decreased by 3" but when choosing this option it only decreases it by 2.
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I'm wondering if the Magus was updated in the latest update. When I was using the Magus (Final) from d20PFSRD - I had access to the APG Spells. But after removing the Magus (Final) user file my Magus using the only one present in HL is 'defective.' The Character did die, but this defectiveness was not the cause.
Is it something that is or is not updating in the Magus version with HL? |
Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
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Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix. |
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The Expanded Repertoire ability of the Magician alternate class for Bards does not allow for higher spell levels gained from prestige class levels.
For example: Bard (Magician) 9/Harrower 3 takes his next level in Bard, getting another pick for Expanded Repertoire. He should be able to choose 0 thru 5th level spells, however, he can only pick from 0 thru 4th (the spell levels earned directly by his bard levels). |
Charda (monster)
Get an error message for the Improved Trip - Need to have Combat Expertise and Int 13+.... Need to check the 'No Pre-reqs' box. Charda with Blacktongue Charda template: lacking spell-like abilities: 1/day - acid arrow, control water, deeper darkness, obscuring mist, transmute rock to mud |
It looks like the Fighter Armor Training is not calculating correctly, or I am missing something (which is always possible).
My 11th level Fighter has +2 Full Plate and armor trainin 3, but it is showing an armor check penalty of -3. (Dex is 14, but I don't think that matters for this example) The armor check penalty for normal Full Plate is -6. +2 Full Plate is automatically masterwork, so it is reduced to -5. Armor training 3, so it should be reduced to -2. However, the armor check penalty remains at -3. If something has changed that I am unaware of, or I am just plain incorrect. Please let me know. Thank you |
Please note that not all silver weapons get the damage penalty - only the slashing and piercing ones (Core Rulebook, pg. 155)
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Missing feat prereqs and insufficient ability score requirements come up all too often in Paizo's monster creations. |
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After some testing it looks like Magical Armor is no longer applying the MW part to the ACP. I just used a blank 1st level fighter with three different suites of armor and you can see they are off. The ACP for the +1 Full Plate is at -6 not -5 like the MW armor. I did use my CORE data set with no .user files for testing. Here is a screen shot so you can see what I mean. |
This afternoon we were playing a Society scenario. I was running my 1st level Witch. She went to cast Ray of Enfeeblement. In HL it has the duration as 1 minute/level. However, printing 4 of the Core has the spell listed as 1 round/level.:confused:
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The DC on the Sandman Bard Class is not figuring correctly all my other abilities are DC 17 and it is DC 13
Edit for his steal spell ability |
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What about a Bard or a Wizard, who has every knowledge skill as a class skill - how many entries do you want to see in the skill list? With the current method, it's your choice how many of those you want to see (Bards can use all knowledge skills untrained, but we leave it up to the user how many of those they want to see in their skill list). |
Advanced Players Guide
Wolf Shaman / Druid Totem Transformation. You can only apply the effects for a certain time limit a day. I just made myself a Wolf Shaman and found that when I choose which Totem Transformation. It gives me a Bite Attack that shows up permanently on the character sheet. Rather than an In-Play Adjustment. |
Inaccuracy in Stealthy feat.
The Summary Text says, "You get a +2 bonus on all Hide checks and Move Silently" while the description text says, "You are good at avoiding unwanted attention and slipping out of bonds. {b}Benefit{/b}: You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill." I found this when I printed my character and found the comment about Hide and Move Silently on the sheet. So, I loaded the editor and did a "New (Copy)" on the Feat tab. That way I could see where the erroneous text was. |
Problem with Fighter (Archer archtype)
Weapon Master (20th level ability) should increase the critical multiplier of chosen weapon (longbow in my case) to x4, but it stays x3. |
Longbow, Composite does not seem to appear in the Weapon Focus or Weapon Specialization lists when choosing the feats although it does show up in the Point Blank Master feat.
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Composite Longbows count as Longbows for the purpose of feats. Choose that weapon and it will also affect the composite version.
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A tiger animal companion is receiving +4 stealth and +4 acrobatics, but Mr. Jacobs says in the following link that they should not receive it: http://paizo.com/paizo/messageboards...cialSkillBonus
Edit: And here: http://paizo.com/paizo/messageboards...hThis&page=1#8 |
After installing V5 i get this error when loading pathfinder up.
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. the following errors occurred thing 'cHelpCRM' - Bootstrap thing 'cPFRMAWepF' does not exist |
RMR - Check what user files you have loaded. Look in the HeroLab/data/pathfinder folder, and try moving all the .user files out of that folder, and in HL press ctrl-r for a quick reload - make sure it works now. Then, put the .user files back in the HeroLab/data/pathfinder directory one at a time, using ctrl-r each time to try compiling things with the current set of user files, and identify which of those user files is the problem. Then, you can use the editor to fix the problem, now that you've identified which file to look in.
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