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Importing characters
Are there any plans to permit importing characters made by other people? This will be useful for NPCs and to give GMs the details about players, confirming they are made according to the settings permitted for the campaign.
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That will probably be provided by the Campaign Theatre that might be launching soon-ish.
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Campaigns will initially launch with the ability to import characters you've made on your own account, as well as characters from purchased content (that's the "Create from library" button on the character selection screen).
Campaigns won't initially launch with the ability to share characters across accounts. I don't know where that falls on our priorities right now, but I know we want to offer something like that eventually. |
Sure would be nice if we could export characters in JSON or something similar. I thought this would have been already, along with the html, bbcode, etc.
I'm sure you know already why I'm asking. To create character importers for Fantasy Grounds and Roll20. Dave |
Joe, IMHO, sharing characters across accounts is critical. Not sure why it hasn't been there already (and should be as I wouldn't think it's a campaign feature). We're just asking for simple export/import. This along with fixing the PDF output so it prints all the information needed (I won't even get into the separate file issue) should be at the top of the list.....not a nice to have 2 years from now.
Flyteach |
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This wouldn't require a corresponding export to get the character back to the players. |
I understand that, but if I want to give a character I've built to another person (with a current paid up active account of course) then I should be able to do that. There's no reason I shouldn't be able to share a character file just like an HLC portfolio file can be shared, including putting the file on a web site for community use. That's powerful and that's what I'm asking for.
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I should have said "The Campaigns launch won't include the ability to share characters across accounts, outside of players being able to import their PCs into the campaign." Any future support for direct copying of characters between accounts, or exporting for use in 3rd party software will not likely be tied to Campaigns. |
Joe, please don't add information to my request/critique. I'm not referring to 3rd party software. I just want to share between users of HLO.
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Sure, but I can only read what's written. You specifically mentioned 3rd party, which is very different from sharing only between HLO users. I respect that LWD is making decisions on what they think their customers are wanting.
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@Dami,
Headslap! Yes, I'd like FG integration too, but I was trying to take baby steps as exchange between the native application shouldn't be that difficult. Sorry I missed that one line. |
The hinky part of exporting a character from one account to another is the possibility that the character uses resources/add-ons that the receiving account doesn't have.
You run into the same issue even now. Save out a portfolio of a character and email to someone else to import into their copy of HL and watch it puke errors all over the place when they don't have supplement X. I'm sure that they'd like that to degrade gracefully. How that would be, I have no idea. |
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HLO will work the same way, albeit with a nicer presentation of the content that won't be loaded. |
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So I need Players Companion #15 for the missing feat. Got it! As it is now, it's all guess-work. |
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Today as we play PF2E, I'm less likely to use HLO as it's a standalone tool; I can't import what the players have created. If I updated the player's sheets with XP, items, etc., I could send them their sheets. They were able to immediately import, view the changes, keep notes in the Hero Lab journals, and send it all back. This isn't about 3rd party anything for me. It's about organization, ease of use, and portability. In a world where most everything can be saved and imported, this was a backwards step for Lone Wolf Dev and a rather surprising one at that. Steve |
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We are hoping to launch the beta of this very soon, and while it won't cover all of the cases you mentioned above initially, our goal is to build it up such that it erases the need for any such manual drudgery. None of that is to say that we won't introduce import/export at some point for other reasons, but we are not planning on relying on it to facilitate group play. |
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i guess the real question is "why was HLO released in such an incomplete state to begin with?" that's more of a company management issue than a programming one though. |
Without the group license I don't expect to use the Campaigns feature. I know that some of my players haven't and won't buy an account. How useful will the feature be if one character isn't in it?
Most of my players sent me their characters via PDF which I then added to my account so I could validate the characters and understand what their capabilities are. This isn't straightforward as the PDF doesn't include all the details needed. |
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But the company released the "single-user" capabilities allowing individual character generation first. Now they are adding the "multi-user" capabilities - via the campaign theatre. There are more features to come in the future - presumably you wouldn't even want the campaign theatre available until everything that they want to put into the product has already been added? (Since in your eyes even with campaign theatre it would be in an "incomplete state".) |
SOL = Sh*t Out of Luck.
I'll guess that Hero Lab Online was released incomplete, because it's an evolving product that may never be in a final and finished state... ie., it's constantly being improved. Also, at the time of release it had enough features done to be a useful tool at that point. And lastly, Lone Wolf would have revenue coming in to cover their costs, as the product was being improved upon. |
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Personally, I'm grateful to everyone who supports us, despite the bumpy road it sometimes is. Your willingness to stick with us through thick and thin is what keeps me and my pups fed, but more importantly, keeps me working on HLO to make it better. |
The reason HLO was envisioned and released was to have the resources available to be able to do up the Starfinder Ship statitics, which HLC would not have an easy time doing, or even may not be able to do at all. Starfinder was made HLO exclusive.
So now any new license will likely use the App instead of the Program. |
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I assume Campaign Theater is offered at a separate sub? |
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Pathfinder 2E. PDF shows stats, not how they were arrived. The complexity of Pathfinder 2E makes it difficult at best to reverse engineer higher level characters only so they could be imported on the GM's side. |
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Hell, beta testers were paid back in the day. Today, it's a privilege to be handed something incomplete. No snark at all, just how it is. :) Quote:
Problem here is I spend hours reverse engineering or asking for screen shots of my players' screens as I recreate high level characters created in the same tool. I'm left wondering if someone else has created a different product that does allow for import. And I'm one of the early adopters of Hero Lab Classic saying this. In this case, we're talking standards of the industry which is beyond mere design or business model. You wouldn't want to retype an entire document for future editing because someone's doc resided in the cloud and couldn't be exported or shared with you. Nonetheless, I'm aware I may be in the minority and we're not the ones for whom software is designed. That feature request aside and a damn bug that reminds me I can't use a particular character until the LWD team looks at it, I do like the software. I just pray Campaign Theater keeps me with LWD. |
I wanted to pipe in here that i really like the initial release of the campaign theater and have already started a test campaign to see if it will work for my group (and if it does myself and my whole group will likely be buying individual licenses, unless the group license released before we start in june-ish) and the ability for me to include characters other create into the campaign is excellent, however... not being able to see the sheets of the added characters added is a problem. It makes what would be a really cool feature basically useless.
The ability to fully import characters into the CT is vital and needs to be top of the list. As a gm it does me no good to include characters from other log-ins if i cannot see their stats or apply conditions to them from the CT |
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